Mask of the Pirate Queen Act 1, Episode 1 – “A Proposal in Paradise Part 1”

Back from their vacation, the crew of Sky on Fire: the bounty hunter Barawyn, the card dealing droid Billie, the Gand technician Kaav, and their newest crew member the Pantoran doctor Vastrano travel to Saleucami to hear a job proposal from an old ally.

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Mask of the Pirate Queen – Prelude

We join a convoy en route to Saleucami and step onto the bridge of the frigate Censure as Captain Riles receives a special report.

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Mask of the Pirate Queen Introduction – Brit

To kick off Mask of the Pirate Queen, we’d like to introduce you to the newest member of the Heroes of the Hydian Way team: Brit.

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Hydian Force – A Crossover Event

Force Majeure and the Heroes of the Hydian Way are very proud to present this crossover episode!

A Besalisk in need of specialist help.
A Gand droid-tech in search of a weapon worthy of a name.
Two droid chaperones from wildly different worlds.
A Rodian with an insatiable hunger for juice boxes.

As these two worlds collide, who knows what might ensue! Join us, as Ben Yendall from the Hydian Way weaves their magic over a certain shop in Cynabale…

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Trouble Brewing – Crafting with Kaav Episode 1

When you bring a Droid Tech to the party, there’s bound to be crafting (Kraavfting?). This episode finds Kaav building a family of droids and other sundries for the crew of The Sky on Fire.

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Kaverns & Krayt Dragons Episode 2

Aboard the Sky on Fire, five friends gather together to play a little game called Kaverns & Krayt Dragons.

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Kaverns & Krayt Dragons Episode 1

Aboard the Sky on Fire, five friends gather together to play a little game called Kaverns & Krayt Dragons.

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Intermission Episode 2.5 – “Two Ships, One Family Part 2”

Having flown the Vagrant to Sleheyron, Vuren Afa conducts repairs on his new ship as he prepares to depart the Sky on Fire and begin a fresh start on the edge of the empire.

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Intermission Episode 2 – “Two Ships, One Family Part 1”

Having flown the Vagrant to Sleheyron, Vuren Afa conducts repairs on his new ship as he prepares to depart the Sky on Fire and begin a fresh start on the edge of the empire.

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Intermission Episode 1 – “Adopt Your Local Doctor”

Freshly paid and with the Sky on Fire undergoing repairs, the crew takes some much needed downtime. Meanwhile Kaav continues to pursue the crafting job for the Hutt Lord Thakba Besadii Diori and check on their old friend in Thakba’s employ, the Pantoran Doctor Vastrano Til.

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Trouble Brewing Episode 13 – “Building Droids and Influencing Hutts”

Their hunt complete, the crew of the Sky on Fire travel to Sleheyron to meet with Thakba Besadii Diori in the hopes that their payday has finally arrived.

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Trouble Brewing Episode 12.5 – “An Electrifying Conclusion Part 2”

Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba. Having found the enraged Aqualish and suffered his wrath, we open on a Twi’lek gambler and a blaster pistol set to kill.

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Trouble Brewing Episode 12 – “An Electrifying Conclusion”

Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba, only for Kaav to open a locked hatch and come face to face with their Aqualish quarry.

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Trouble Brewing Episode 11 – “Disruptive Habits”

Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons. https://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3 Podcast (heroes): Download Subscribe: Apple Podcasts | RSS https://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3 Podcast (maskofthepiratequeen): Download Subscribe: Apple Podcasts | RSS

Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons.

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Trouble Brewing Episode 10 – “Slimy, Yet Terrifying”

With the way clear, the Sky on Fire limps inside the asteroid hideout of Bandin Dobah and begins their investigation at a mysterious ship they’ve found abandoned.

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The Charming Combat Tale

We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.

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The Present Player Tale

People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.

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Trouble Brewing Episode 9 – “Dealing With Something Ugly”

In orbit of a giant asteroid and having tripped a droid starfighter alarm system, the Sky on Fire and her crew move quickly to engage and take out the threat.

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The Adding a Player Tale

We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.

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The Secret Society Tale

Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.

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Trouble Brewing Episode 8 – “Safety Features”

Popping out of hyperspace in front of a huge asteroid, Kaav has crashed Sky on Fire, badly damaging the freighter’s shield generator. In unknown territory, the crew take stock of the damage and the dangers that surround them.

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The Group of Individuals Tale

We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.

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The Villainous Tale

We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.

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Trouble Brewing Episode 7 – “Gand Entrance”

Having dispatched Daro Blunt and rescued R4-W9, Barawyn, Kaav, Vuren, and Billie depart Formos determined to follow the trail back to their quarry.

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The In Character Tale

From policing what or why your character would act a certain way to figuring out ways to make sure your split party compartmentalizes we have ideas on how to get your players and characters to identify closer to each other. We talk about how to metagame with a much freer conscience and a few simple ways GMs can gently push their players forward from planning to action.

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