Mask of the Pirate Queen Act 2, Intermission Ep. 2 – “Murder on the Mantellian Express”

All aboard! Not so far away from our heroes, the luxury liner The Crimson Star travels through hyperspace, bound for its next destination. But the Star has more colorful characters aboard than usual….

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281 – The Follow On Tale

Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This episode also contains a crossover from Ted on the Manellian Express.

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Mask of the Pirate Queen Act 2, Intermission Ep. 1 – “Murder on the Mantellian Express”

All aboard! Not so far away from our heroes, the luxury liner The Crimson Star travels through hyperspace, bound for its next destination. But the Star has more colorful characters aboard than usual….

Continue reading “Mask of the Pirate Queen Act 2, Intermission Ep. 1 – “Murder on the Mantellian Express””

280 – The Rise of Skywalker Tale Pt 2

We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the ways that show an understanding.

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Mask of the Pirate Queen Act 2, Episode 13 – “Uneasy Homecoming”

Bloody, battered, broken, and in a room on fire, Barawyn, Illyn, Billie, and Vastrano need to fight their way out if they hope to catch the queen and save their own lives.

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279- The Rise of Skywalker Tale PT 1

There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the choices made, and a few thoughts of what we thought would make a more satisfying story.

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Mask of the Pirate Queen Act 2, Episode 12 – “Ballroom Blitz”

The Queen has escaped and the crew of the Sky on Fire find themselves surrounded by hostiles. Will they be able to fight their way out of the Queen’s court?

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278 – The Specialized Tale

A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general topic, what specializations are allowed, and how to adjust player character ideas to what the campaign actually is.

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Mask of the Pirate Queen Act 2, Episode 11 – “Breaking and Entering”

Armed with the whereabouts of the Pirate Queen’s warehouse base, Barawyn, Illyn, Billie, and Vastrano begin their assault.

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277 – The Return of the Jedi

We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can put stories that coincide and are inspired by the Return of the Jedi.

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Mask of the Pirate Queen Act 2, Episode 10 – “Insider Information”

As Billie and Illyn dispatch Micael Torval’s would be killer, the arena fight against Tssklar and the Force imbued Clawfish continues for Barawyn and Vastrano.

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276 – The Recap Tale

Getting going again at the start of a new session can be torturous, echoing our favourite hotshot pilot of who talks first. We have ideas on how to keep notes on what comes next and how to start off for your players to hit the ground running.

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Mask of the Pirate Queen Act 2, Episode 9 – “A View From the Booth”

Billie and Illyn have found Micael Torval, their lead to the Pirate Queen. While they try to warn him of an attempt on his life, The Cold Shoulder and the newly minted Tailspin face off in the arena vs The Clawfish and Tssklar.

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275 – Into the Fire Tale

Taking on deeper topics at the table can be a great way of working through your feelings as a group, but it can be intimidating. We have ideas on how to do it at the table without scaring your players away and to make it touch on the topics the players want.

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Mask of the Pirate Queen Act 2, Episode 8 – “Tailspin”

Having received their payment from Illo Vandin and a good night’s rest, the crew set out in the morning to search for Macael Torval, the sabacc player who holds the key to locating the mysterious Pirate Queen.

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274 – The Disruption Tale

It can only mean one thing, invasion. We were emailed a question about a player using the crafting mechanics at the table, from there we expanded the scope into talking about disruptive players and how to deal with them.

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Mask of the Pirate Queen Act 2, Episode 7b – “Dangerballs”

K-1, K-3, and 3b depart the Sky on Fire to escort the tooka cat Thaddeus IV back to her starship: Hyperspace is Blue. What sorts of dangers await our collective droids and pets in the spaceport of Ord Mantell?

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273 – The House Rule Tale

When Ben is looking for help coming up with tag team rules for a fight in a game he turns to Rissa for advice and a second set of eyes. We then take a look at a few of our own house rules that we’ve had to create.

Things we’ve talked about in the episode:

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Mask of the Pirate Queen Act 2, Episode 7a – “1+3+3b”

Illyn, Barawyn, Billie, and Vastrano are asleep after an exhausting day of gladiator matches and train heists, so when the Sky on Fire is boarded by an intruder it’s up to Vreebo, K-1, K-3, and 3b to investigate.

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272 – The Saber Tale

We were given a prompt on our discord server, and got talking about using sabers and the force in Star Wars adventures and how to make getting a lightsaber into something momentous for the characters and players.

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Mask of the Pirate Queen Act 2, Episode 7 – “Standing Room Only”

Barawyn faces off with a mysterious Mirialan while the rest of the crew free the people of Redlake.

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271 – The Empire Strikes Back Tale

Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use.

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Mask of the Pirate Queen Act 2, Episode 6 – “A Pretty Reasonable Wookiee”

The assault on Rusty Reach continues! While most of the crew battle slavers, Captain Barawyn begins her cunning plan.

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270 – A Tale of Building

We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party we have ideas on how to make sure no one is taken by surprise.

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269 – The Lawless Tale

Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind. Then we move to the outer rim and find ways to make a one ronto town feel alive with the sheriff. Finally we move through the detentes of the underworld and through using the Force in the dark times.

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