271 – The Empire Strikes Back Tale

Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use.

Continue reading “271 – The Empire Strikes Back Tale”

270 – A Tale of Building

We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party we have ideas on how to make sure no one is taken by surprise.

Continue reading “270 – A Tale of Building”

269 – The Lawless Tale

Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind. Then we move to the outer rim and find ways to make a one ronto town feel alive with the sheriff. Finally we move through the detentes of the underworld and through using the Force in the dark times.

Continue reading “269 – The Lawless Tale”

268 – The Side Quest Tale

We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contained, to getting the players involved we have ideas on how to make character quests awesome for you and your players.

Continue reading “268 – The Side Quest Tale”

267 – The New Hope Tale

We start our series on taking inspiration from the Star Wars movies and seeing what stories we want to tell in the cracks, and what giant plots and galaxy changing things we see as coming from the text of the movies.

Continue reading “267 – The New Hope Tale”

266 – The Expensive Tale

We talk about the stages of an adventuring party, from the poverty of starting to gaining the experience and equipment to be awesome. Ideas about how to handle the frustrations and lack of equipment abound in this episode.

Continue reading “266 – The Expensive Tale”

265 – The Consequences Tale

There are times when players seem to not recognize when their actions should have consequences for their characters. We give advice on how to tie their actions explicitly back to the character actions and in how to make it more interesting when a die result means it’s complicated.

Continue reading “265 – The Consequences Tale”

264 – Tales of the Early Years

Every GM will have issues they have to overcome, there isn’t a set path to learning and being good at it. Rissa and Ben have had to learn along the way from their own mistakes. We share some of the weird things that have happened and how we can learn from them.

Continue reading “264 – Tales of the Early Years”

263 – The Structured Tale

We started to talk about how to build in the flexibility to deal with your players improvising at the table in the scenes you’re creating. Plus how to shape the fun in a way to not curtail the players exuberance while keeping your own fun as a core part of the game.

Continue reading “263 – The Structured Tale”

262 – The Tale of Vergences

Adam from Force Majure asked about vergences and how to use them to guide the story and adventure. We have several ideas on how to make things even more out there for Star Wars and how we’re able to focus on making it fun and meaningful for the players.

Continue reading “262 – The Tale of Vergences”

261 – The Three Plot Tale

We go back to the list of RPG plots and gain ideas for you and us to use. From a fish out of water, to diplomacy, and racing in between we have ideas on engaging plots and some nifty places to find ideas.

Continue reading “261 – The Three Plot Tale”

260 – Setting The Hook Tale

We talk about story hooks and trying to set the ones you as a GM want, while still being okay with the changes your players will inadvertently want. Growing beyond the plots we have and maturing into the stories of the whole table.

Continue reading “260 – Setting The Hook Tale”

259 – A Blockade Run Tale

Rissa was posed a question about how to get players to run blockades, we both have ideas and advice on how to make the seemingly impossible into challenges your players won’t balk to see.

Continue reading “259 – A Blockade Run Tale”

258 – A Tale of Two NPCs

For Heroes Act 2 Ben needed advice on how to do an important characters voice without doing an accent. Rissa has experience with making new voices and showing off different personalities for characters. The advice given becomes useful for differentiating characters for all.

Continue reading “258 – A Tale of Two NPCs”

257 – The Shepard’s Tale

Ben had a question for Rissa, how do you guide the players without taking their agency away from them? How do you get the players to choose to do something that will be cool, but they have no idea how to get there?

Rissa has some ideas and Ben has a thought or two as well.

Continue reading “257 – The Shepard’s Tale”

256 – The Android Tale

In part 2 of our Android review we talk careers, the construction of the book, the favor economy, and hacking. We loved the setup and found that it sparked each of our imaginations in making us want to explore the universe more.

Continue reading “256 – The Android Tale”

255 – The Beanstalk Tale

A little while back Shadow of the Beanstalk launched from FFG, we decided to do a review episode about it and even brought in noted cyberpunkfile David Pickering. We talk about the lore and why the setting and mechanics lead to interesting choices to be made and how adventured hooks drip from the book.

Continue reading “255 – The Beanstalk Tale”

254 – The Edge to Age Tale

Players grow and some want to move from the Edge of the Empire style of scum and villainy and a shade of grey for every action to something more obvious of good and bad. We have ideas on how to suggest this to your players and a few ways to nudge them into the rebellion.

Continue reading “254 – The Edge to Age Tale”

253 – The End of Thursday Tale

Ben’s Thursday night campaign is coming to an end, but he’s unsure how he should do it. Rissa has several helpful ideas on how to bring it in for an end in a satisfying fashion.

Continue reading “253 – The End of Thursday Tale”

252 – The Failing Up Tale

After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentment. We talk about how to deal with failure after failure in a story and how to make it more interesting and fun for the player.

Continue reading “252 – The Failing Up Tale”

251 – The Tale of Destiny

We get talking about the Destiny pool and how to keep it in play and moving between sides. From using it as a GM intrusion to an adventure to upgrading rolls and so many places in between

Continue reading “251 – The Tale of Destiny”

250 – The GM Experience

We have David and Leslie on to talk about our methods of preparation, what we find needed, and how to encourage a new GM into running a second campaign.

Continue reading “250 – The GM Experience”

249 – The Period Tale

Playing in the Old Republic Era has no stats behind it, nor does the Sequel Era. We have ideas on how to still use the system to tell amazing tales and not worry about the mechanics behind everything.

Things talked about in this episode:

You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
Rissa is @KookyKitt

Help us out financially for the show on Patreon

You can get in contact with us at
Tales@theHydianWay.com

Or click below to listen to the show

248 – The Composition Tale

Translating the inspiration for a campaign into what the players hear and see is hard. We have a few ideas on how to take that comncept that evoked your desire to run the adventure into what your players are having a blast in doing.

Continue reading “248 – The Composition Tale”

247 – The Rumble Tale

An episode of Heroes makes Ben wonder about different ways of presenting encounters to the players. Rissa and Ben have some ideas on how to make sure that the players weapons aren’t always the first thing grabbed for.

Continue reading “247 – The Rumble Tale”