Having flown the Vagrant to Sleheyron, Vuren Afa conducts repairs on his new ship as he prepares to depart the Sky on Fire and begin a fresh start on the edge of the empire.Continue reading “Intermission Episode 2 – “Two Ships, One Family Part 1””
Tropes get brought up quite a bit, we’ve heard it so much, from how a scene is hollow because there isn’t anything else attached to the trope to how some tropes repeated enough can be harmful to your own gaming table.
We talk about how this happens and how to deal better with tropes.Continue reading “Episode 233 – The Trope Tale”
Rissa ran into writers block and we go through a few ways of inspiration while doing a very good method of talking out what lead to the indecision.Continue reading “Episode 232 – The Writers Block Tale”
Freshly paid and with the Sky on Fire undergoing repairs, the crew takes some much needed downtime. Meanwhile Kaav continues to pursue the crafting job for the Hutt Lord Thakba Besadii Diori and check on their old friend in Thakba’s employ, the Pantoran Doctor Vastrano Til.Continue reading “Intermission Episode 1 – “Adopt Your Local Doctor””
We talk with Leslie from Heroes and get questions about how to make sure your adventures don’t hit dead walls when giving players paths forward, especially with setting scenes and making sure that clues are actual clues.Continue reading “Episode 231 – The Clue Path Tale”
Their hunt complete, the crew of the Sky on Fire travel to Sleheyron to meet with Thakba Besadii Diori in the hopes that their payday has finally arrived.Continue reading “Trouble Brewing Episode 13 – “Building Droids and Influencing Hutts””
I got watching the Bumblebee trailer and then wouldn’t stop talking about it, so Rissa and I got talking about how to bring our more favorite franchises into being used in Genesys and Star Wars.Continue reading “Episode 230 – The Branded Tale”
As alluded to in The Road Ahead Tale, we have an announcement regarding Heroes.
Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba. Having found the enraged Aqualish and suffered his wrath, we open on a Twi’lek gambler and a blaster pistol set to kill.Continue reading “Trouble Brewing Episode 12.5 – “An Electrifying Conclusion Part 2””
We look at environments and how to make them matter to your players who have taken talents and species that would make use of them. We also talk about how to lead the way in getting the most use out of an environmentContinue reading “Episode 229 – The Environmental Tale”
Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba, only for Kaav to open a locked hatch and come face to face with their Aqualish quarry.Continue reading “Trouble Brewing Episode 12 – “An Electrifying Conclusion””
We’re back and talking social skills, how we use them, how the intent of the rolls are a good indication of how they should be adjudicated, and how two skills can be used for the same rollContinue reading “Episode 228 -The Social Tale”
Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons.
Thinking about the one shots we’ve run, and how we’ve gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.Continue reading “Episode 227 – The Single Shot Tale”
We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.Continue reading “Episode 226 – The Road Ahead Tale”
With the way clear, the Sky on Fire limps inside the asteroid hideout of Bandin Dobah and begins their investigation at a mysterious ship they’ve found abandoned.
We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.Continue reading “Episode 225 – The Charming Combat Tale”
People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.Continue reading “Episode 224 – The Present Player Tale”
In orbit of a giant asteroid and having tripped a droid starfighter alarm system, the Sky on Fire and her crew move quickly to engage and take out the threat.
We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.Continue reading “Episode 223 – The Adding a Player Tale”
Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
Popping out of hyperspace in front of a huge asteroid, Kaav has crashed Sky on Fire, badly damaging the freighter’s shield generator. In unknown territory, the crew take stock of the damage and the dangers that surround them.
We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.
We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.
Having dispatched Daro Blunt and rescued R4-W9, Barawyn, Kaav, Vuren, and Billie depart Formos determined to follow the trail back to their quarry.