292 – The Perspective Change Tale

We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy.

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291 – The Conflict Tale

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time.

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290 – The Low XP Force Tale

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user.

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289 – The Prologue Tale

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games.

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288 – The Reason for Violence Tale

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign.

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287 – The Mutant Tail

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them.

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286 – The Vehicle Encounter Tale

We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter.

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285 – The Expanded Players Guide

Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring this to the table. From helping new players learn the system and advancement to the vast fields of story that can be had.

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284 – The Expanded Players Tale

We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths of a post apocalyptic future to the high Gothic of old school monsters we talk about how to use this book and some of the ways it inspires us.

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283 – The Phantom Menace Tale

We find the tales in The Phantom Menace that we think would be amazing adventures from podracing to the heights of Courscant intrigue.

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282 – The Mandalorian Tale

To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show, some of the themes and some of the very generic ways that the galaxy is working in a post Endor time.

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281 – The Follow On Tale

Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This episode also contains a crossover from Ted on the Manellian Express.

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280 – The Rise of Skywalker Tale Pt 2

We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the ways that show an understanding.

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279- The Rise of Skywalker Tale PT 1

There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the choices made, and a few thoughts of what we thought would make a more satisfying story.

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278 – The Specialized Tale

A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general topic, what specializations are allowed, and how to adjust player character ideas to what the campaign actually is.

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277 – The Return of the Jedi

We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can put stories that coincide and are inspired by the Return of the Jedi.

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276 – The Recap Tale

Getting going again at the start of a new session can be torturous, echoing our favourite hotshot pilot of who talks first. We have ideas on how to keep notes on what comes next and how to start off for your players to hit the ground running.

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275 – Into the Fire Tale

Taking on deeper topics at the table can be a great way of working through your feelings as a group, but it can be intimidating. We have ideas on how to do it at the table without scaring your players away and to make it touch on the topics the players want.

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274 – The Disruption Tale

It can only mean one thing, invasion. We were emailed a question about a player using the crafting mechanics at the table, from there we expanded the scope into talking about disruptive players and how to deal with them.

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273 – The House Rule Tale

When Ben is looking for help coming up with tag team rules for a fight in a game he turns to Rissa for advice and a second set of eyes. We then take a look at a few of our own house rules that we’ve had to create.

Things we’ve talked about in the episode:

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272 – The Saber Tale

We were given a prompt on our discord server, and got talking about using sabers and the force in Star Wars adventures and how to make getting a lightsaber into something momentous for the characters and players.

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271 – The Empire Strikes Back Tale

Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use.

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270 – A Tale of Building

We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party we have ideas on how to make sure no one is taken by surprise.

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269 – The Lawless Tale

Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind. Then we move to the outer rim and find ways to make a one ronto town feel alive with the sheriff. Finally we move through the detentes of the underworld and through using the Force in the dark times.

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268 – The Side Quest Tale

We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contained, to getting the players involved we have ideas on how to make character quests awesome for you and your players.

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