Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad. Continue reading “The Moral Beginner Tale”
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.
We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Continue reading “The Bounty Board Tale”
With TV on board the Vanishing Point, the Squad sets course for Ex Carga, a destination on the other side of the galaxy. Trapped aboard the ship for many days (and even more light years) how will they pass the time?
We start talking about social encounters and then expand to talk about how to bring threats and advantage to the table in more narrative ways than just boosts and setbacks going into the next roll. Continue reading “The Threatening Tale”
Six weeks ago, the tactical droid TV-93 was granted his freedom. His first decision: to resign from the Rebellion. What has our favorite depressed droid been up to free of military life for the first time since being activated?
We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Continue reading “The First Tale”
Vacation! Kick back and relax with our Heroes as they unwind following the events of Dead in the Water, and prepare for the challenges ahead.