265 – The Consequences Tale

There are times when players seem to not recognize when their actions should have consequences for their characters. We give advice on how to tie their actions explicitly back to the character actions and in how to make it more interesting when a die result means it’s complicated.

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Mask of the Pirate Queen Act 2, Episode 1 – “Swimming with Sharks”

The Sky on Fire arrives at the scrap filled planet of Ord Mantell, hot on the Pirate Queen’s trail. What adventures, troubles, and biscuit flavors will our heroes find on this new world?

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264 – Tales of the Early Years

Every GM will have issues they have to overcome, there isn’t a set path to learning and being good at it. Rissa and Ben have had to learn along the way from their own mistakes. We share some of the weird things that have happened and how we can learn from them.

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Mask of the Pirate Queen Act 1, Intermission Episode 4 – “Employee Reviews”

En Route to Ord Mantell, Captain Barawyn prepares for the most important time of the year: employee reviews.

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263 – The Structured Tale

We started to talk about how to build in the flexibility to deal with your players improvising at the table in the scenes you’re creating. Plus how to shape the fun in a way to not curtail the players exuberance while keeping your own fun as a core part of the game.

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Mask of the Pirate Queen Act 2, Session 0

Ben, Kristine, Brandon, Leslie, and Wren discuss the crew’s Obligations and together decide how they have grown, changed, or decreased over the course of Act 1.

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262 – The Tale of Vergences

Adam from Force Majure asked about vergences and how to use them to guide the story and adventure. We have several ideas on how to make things even more out there for Star Wars and how we’re able to focus on making it fun and meaningful for the players.

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Mask of the Pirate Queen Act 1, Intermission Episode 3 – “The Cards We Are Dealt”

The bounty fulfilled this should be the part where our heroes rest. Instead Barawyn, Kaav, Billie, and Vastrano find themselves brought before Venlana and the ire of the Zann Consortium to answer for the decoy Pirate Queen.

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261 – The Three Plot Tale

We go back to the list of RPG plots and gain ideas for you and us to use. From a fish out of water, to diplomacy, and racing in between we have ideas on engaging plots and some nifty places to find ideas.

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