David liked the idea of talking about espionage and then talked about Jack Bauer and Jason Borne. We talk about far ranging ideas from infiltration missions to your party and crew being infiltrated. Continue reading “The Espionage Tale”
Surrounded! After Neema inadvertently gives away the squad’s position, they find themselves flanked by blaster-equipped droids. With the crew of the Shadow Raptor sealed away in the nearby brig, our Heroes are about to learn that short help is better than no help at all.
David had the idea of trying to escape for a bit, but then we got talking about escaping prisons and how it’s done. We go from the classics all the way through to more modern ideas of prison breaks and talk about a few things you need to think of to make it feel earned. Continue reading “The Escape Tale”
Now that TV-93 is equipped with a passkey, the squad embarks on a mission to save the Shadow Raptor from the mutinous droids that have taken control. With life support thinning, and most of their gear 11 decks above them, the squad has to move fast to secure the ship before the droids realize what is happening.
We got thinking of the classic question, what do you do when you have a character that feels like a mismatch to your party? David and Ben talk about how to turn this seeming weakness into a vibrant strength. From snipers to faces and many places in between. Continue reading “The Rock Star Tale”
Mutiny! Following an attack by a newly purchased protocol droid, Neema, Teevee, Kith, and Matu find themselves trapped in a conference room aboard the Alliance starship Shadow Raptor. With the situation growing more dire by the second, the squad must learn how far this droid uprising goes and take whatever steps are necessary in order to protect the Raptor‘s crew.
A question arose about hinting to your players that it’s time for their characters to run away. This is our answer, and we give a few ideas on how to make baddies even more present in your adventure. Tess, David, and Ben all have some wicked ways to make your players realize their characters are about to die.
Having secured their cargo of droids, the task before the squad is simple: find a way to transport them safely back to the Shadow Raptor. With an ancient tug, a grumpy Wookiee captain, a tactical droid who won’t stop complaining, and no coordinates for the Raptor, perhaps this task isn’t so simple.