Thinking about the one shots we’ve run, and how we’ve gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.Continue reading “The Single Shot Tale”
We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.Continue reading “The Road Ahead Tale”
We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.Continue reading “The Charming Combat Tale”
People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.Continue reading “The Present Player Tale”
We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.Continue reading “The Adding a Player Tale”
Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.
We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.