291 – The Conflict Tale

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time.

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Mask of the Pirate Queen Act 3, Episode 8 – “Welcome to the Party”

The savrip Warg has crippled, maimed, and broken the heroes. Can they overcome this threat or is this the end of their hunt?

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290 – The Low XP Force Tale

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user.

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Mask of the Pirate Queen Act 3, Episode 7 – “One, Two, Three Times a Savrip”

Before the crew can face the Queen, they have to find a way through her bodyguard Warg, a Mantellian Savrip out for blood.

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289 – The Prologue Tale

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games.

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Mask of the Pirate Queen Act 3, Episode 6 – “Rarified Air”

Aboard the disabled Renegade’s Blood, Barawyn, Illyn, Billie, and Vastrano try to find a safe path to the bridge for their confrontation with the masked Pirate Queen.

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288 – The Reason for Violence Tale

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign.

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Mask of the Pirate Queen Act 3, Episode 5 – “Now Boarding”

Docked to the Renegade’s Blood, our crew must fight their way aboard and find the Pirate Queen before the ship falls apart around them.

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287 – The Mutant Tail

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them.

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