Having flown the Vagrant to Sleheyron, Vuren Afa conducts repairs on his new ship as he prepares to depart the Sky on Fire and begin a fresh start on the edge of the empire.Continue reading “Intermission Episode 2.5 – “Two Ships, One Family Part 2””
We talk about the need of theatrics at the table and how and why the need grows the less you know the players at the table as well as how it can become harder to do at the table.Continue reading “234 The Variable Party Tale”
Having flown the Vagrant to Sleheyron, Vuren Afa conducts repairs on his new ship as he prepares to depart the Sky on Fire and begin a fresh start on the edge of the empire.Continue reading “Intermission Episode 2 – “Two Ships, One Family Part 1””
Tropes get brought up quite a bit, we’ve heard it so much, from how a scene is hollow because there isn’t anything else attached to the trope to how some tropes repeated enough can be harmful to your own gaming table.
We talk about how this happens and how to deal better with tropes.Continue reading “The Trope Tale”
Rissa ran into writers block and we go through a few ways of inspiration while doing a very good method of talking out what lead to the indecision.Continue reading “The Writers Block Tale”
Freshly paid and with the Sky on Fire undergoing repairs, the crew takes some much needed downtime. Meanwhile Kaav continues to pursue the crafting job for the Hutt Lord Thakba Besadii Diori and check on their old friend in Thakba’s employ, the Pantoran Doctor Vastrano Til.Continue reading “Intermission Episode 1 – “Adopt Your Local Doctor””
We talk with Leslie from Heroes and get questions about how to make sure your adventures don’t hit dead walls when giving players paths forward, especially with setting scenes and making sure that clues are actual clues.Continue reading “The Clue Path Tale”