Sometimes players get analysis paralysis and it gets frustrating for both the GM and the players alike. We have a few strategies to lessen the effect of it at the start of a session when the last session seems so long ago
Ben is joined by Heroes Kristine and Leslie to talk about character backstory and motivations. From informing the characters actions to providing hooks for the Game Master to propel the story along we dive deep in these concepts.
We talk about challenges we’ve had as GMs to get players engaged with the stories we’re trying to tell and some of the solutions we’ve had for when the players actively try to derail your plot.
Rissa and Ben set out to talk a little about making careers in Genesys, that idea was a red herring apparently as they fall into the trap of making a whole murder mystery one shot for you to use.
From discipline to astrogation many skills are forgotten by the whole table. We talk about several ways to make them more valuable for you and your players.
This week we start with a Minotaur stepping on the gas and it gets weirder from there. We talk about how you can plan for players being unpredictable and how you can recover from them doing something completely unexpected.