252 – The Failing Up Tale

After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentment. We talk about how to deal with failure after failure in a story and how to make it more interesting and fun for the player.

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Mask of the Pirate Queen Act 1, Episode 10 – “Fortunes and Embers”

Battered and broken from their day in the jungle, Barawyn, Kaav, Billie, and Vastrano find themselves face to face with another group of four: four figures in white, laminate armor.

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251 – The Tale of Destiny

We get talking about the Destiny pool and how to keep it in play and moving between sides. From using it as a GM intrusion to an adventure to upgrading rolls and so many places in between

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Mask of the Pirate Queen Act 1, Episode 9 – “Amuse-Bouche en Flambe”

The crew of The Sky on Fire versus a giant lobster. Hope you brought popcorn.

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250 – The GM Experience

We have David and Leslie on to talk about our methods of preparation, what we find needed, and how to encourage a new GM into running a second campaign.

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249 – The Period Tale

Playing in the Old Republic Era has no stats behind it, nor does the Sequel Era. We have ideas on how to still use the system to tell amazing tales and not worry about the mechanics behind everything.

Things talked about in this episode:

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Mask of the Pirate Queen Act 1, Episode 8 – “Must Go Faster”

Gand down! Having made it to the jungle floor of Black Wind Crater, our Heroes press forward towards the Pirate Queen’s base with a critically injured Kaav in tow.

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248 – The Composition Tale

Translating the inspiration for a campaign into what the players hear and see is hard. We have a few ideas on how to take that comncept that evoked your desire to run the adventure into what your players are having a blast in doing.

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