With several paddocks of slaves freed and the alarm sounded, our Heroes have to move quickly to liberate the city of Sclavos from Prince Molec. Fortunately a little help has arrived of the Mandalorian variety.
Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next. Continue reading “The Surprised GM Tale”
With Baron Sevelle held at sword point, a group of Twi’lek slaves freed, and a Mandalorian gladiator at their side, our Heroes have to move quickly to silence the other two slave camps before they alert the city and the Prince.
We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “The Backgrounder Tale”
Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
Ben and David talk about villains and how to present them to your players as fallible beings who can be defeated. Continue reading “The Villainous Tale”
While Mattie and the Droid Guy take the stage at the Prince’s auction reception, Neema and R4-M1, posing as buyers, make the rounds in the hopes of meeting Prince Molec himself. As they gather information in order to take down the vile slave empire of Scla–hey, has anyone seen our Bothan?
We’ve all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group. Continue reading “The Absent Player Tale”
With the Prince’s reception in a little over an hour, our Heroes face their most daunting challenge yet: getting ready for a party.