Friends Like These Discussion Part 1

In the first of a three part discussion, the GM and players behind our Heroes: Ben, Kristine, Leslie, Chris, and Brent reflect on their experiences playing the Friends Like These adventure from Fantasy Flight Games. Along the way they answer listener submitted questions, goof off, and discuss the end of Heroes of the Hydian Way’s first season and reveal the plans and cast of season 2.

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The Investigation Tale

Ben is getting ready to run Mask of the Pirate Queen, Rissa runs a bunch of investigation and mysteries for her players. Rissa gives insights from her many adventures and what has worked and what hasn’t.

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The One Shot Tale

This week we’re excited to welcome James D’amato from the One Shot Network to talk about improvisation and some strategies to make it easier at the game table when players throw you for a loop.

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Friends Like These Epilogue

With the Battle of Xorrn over, one question remains for Kith Ursi’bek, Neema Talemy, and Matu Ordo. What comes next?

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The Captured Character Tale

A scenario that’s always hard to setup is getting player characters captured. We talk about how to make it more intuitive for the characters to be captured, how to deal with a near total party kill, and how to make it so the players get the idea to be captured ‘all on their own’

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Friends Like These Act 4, Episode 14 – “Light and Darkness”

Over the last month, Neema Talemy, Matu Ordo, and Kith Ursi’bek have saved a cruiser from a black hole, negotiated with Mandalorians, attended parties, freed slaves, and lost friends. Now, as the Battle of Xorrn enters its final act, they find themselves before the Imperial invasion’s leader.

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The Thisspiasian Tale

We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table

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Friends Like These Act 4, Episode 13 – “The Cavalry”

As the Battle of Xorrn rages on, our Heroes split up to find a means to dispatch the Empire’s remaining walkers.

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The Closing Tale

Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.

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Friends Like These Act 4, Episode 12 – “The Graveyard”

With the floating fortress destroyed and communications restored, our Heroes rush to support the west front.

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The Challenging Player Tale

The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.

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Friends Like These Act 4, Episode 11 – “Fortress in the Sky”

Fortifications in place, blasters charged, and traps set, our Heroes lay in wait to receive the next phase of the Imperial assault.

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The Gambler Tale

We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.

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Friends Like These Act 4, Episode 10 – “Return to Xorrn”

As the Blood Ambition jumps into hyperspace, an escape pod carrying Neema, Matu, Kith, and Alico sails through the debris field surrounding the shipyards of Xorrn.

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The Han Tale

We have  a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “The Han Tale”

Friends Like These Act 4, Episode 9 – “Exit Strategy”

With the Blood Ambition‘s security force on full alert, the Suicide Shock Squad attempts to access the hyperdrive controls in a last ditch effort to damage the Star Destroyer before it reaches Xorrn.

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The Difficulty Tale

Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “The Difficulty Tale”

Friends Like These Act 4, Episode 8 – “Volume of Fire”

The team reunites, Imperial troops hot on their heels. Now that the alarm has sounded will our Heroes depart the Blood Ambition or fight their way through to do more damage? What will Kith and AMP make of Matu’s grisly presents? And will they finally meet their Imperial mole Agent Alico?

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Into The Character Tale

We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Into The Character Tale”

Friends Like These Act 4, Episode 7 – “Kith’s Droidfriend”

After dropping a grenade in the hangar bay control room, Kith and AMP duck out of sight. Can they find the rest of their squad before the Blood Ambition‘s Stormtrooper patrols find them?

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The Module Tale

Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written. Continue reading “The Module Tale”

Friends Like These Act 4, Episode 6 – “Between Two Blast Doors”

Narrowly escaping the Blood Ambition‘s hangar bay, we follow Neema and Matu as they attempt to lose their pursuers and rejoin their wayward teammates.

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The Steam Setting Tale

We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.

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Friends Like These Act 4, Episode 5 – “Sabotage”

While Matu and Neema provide a distraction in the Blood Ambition‘s hangar bay, Kith and AMP sneak into flight control to enact their plan to slow the assault on Xorrn.

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The Genesys Vehicle Tale

Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “The Genesys Vehicle Tale”