282 – The Mandalorian Tale

To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show, some of the themes and some of the very generic ways that the galaxy is working in a post Endor time.

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281 – The Follow On Tale

Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This episode also contains a crossover from Ted on the Manellian Express.

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280 – The Rise of Skywalker Tale Pt 2

We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the ways that show an understanding.

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279- The Rise of Skywalker Tale PT 1

There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the choices made, and a few thoughts of what we thought would make a more satisfying story.

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278 – The Specialized Tale

A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general topic, what specializations are allowed, and how to adjust player character ideas to what the campaign actually is.

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277 – The Return of the Jedi

We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can put stories that coincide and are inspired by the Return of the Jedi.

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276 – The Recap Tale

Getting going again at the start of a new session can be torturous, echoing our favourite hotshot pilot of who talks first. We have ideas on how to keep notes on what comes next and how to start off for your players to hit the ground running.

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275 – Into the Fire Tale

Taking on deeper topics at the table can be a great way of working through your feelings as a group, but it can be intimidating. We have ideas on how to do it at the table without scaring your players away and to make it touch on the topics the players want.

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274 – The Disruption Tale

It can only mean one thing, invasion. We were emailed a question about a player using the crafting mechanics at the table, from there we expanded the scope into talking about disruptive players and how to deal with them.

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273 – The House Rule Tale

When Ben is looking for help coming up with tag team rules for a fight in a game he turns to Rissa for advice and a second set of eyes. We then take a look at a few of our own house rules that we’ve had to create.

Things we’ve talked about in the episode:

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272 – The Saber Tale

We were given a prompt on our discord server, and got talking about using sabers and the force in Star Wars adventures and how to make getting a lightsaber into something momentous for the characters and players.

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271 – The Empire Strikes Back Tale

Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use.

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270 – A Tale of Building

We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party we have ideas on how to make sure no one is taken by surprise.

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269 – The Lawless Tale

Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind. Then we move to the outer rim and find ways to make a one ronto town feel alive with the sheriff. Finally we move through the detentes of the underworld and through using the Force in the dark times.

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268 – The Side Quest Tale

We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contained, to getting the players involved we have ideas on how to make character quests awesome for you and your players.

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260 – Setting The Hook Tale

We talk about story hooks and trying to set the ones you as a GM want, while still being okay with the changes your players will inadvertently want. Growing beyond the plots we have and maturing into the stories of the whole table.

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259 – A Blockade Run Tale

Rissa was posed a question about how to get players to run blockades, we both have ideas and advice on how to make the seemingly impossible into challenges your players won’t balk to see.

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258 – A Tale of Two NPCs

For Heroes Act 2 Ben needed advice on how to do an important characters voice without doing an accent. Rissa has experience with making new voices and showing off different personalities for characters. The advice given becomes useful for differentiating characters for all.

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257 – The Shepard’s Tale

Ben had a question for Rissa, how do you guide the players without taking their agency away from them? How do you get the players to choose to do something that will be cool, but they have no idea how to get there?

Rissa has some ideas and Ben has a thought or two as well.

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256 – The Android Tale

In part 2 of our Android review we talk careers, the construction of the book, the favor economy, and hacking. We loved the setup and found that it sparked each of our imaginations in making us want to explore the universe more.

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255 – The Beanstalk Tale

A little while back Shadow of the Beanstalk launched from FFG, we decided to do a review episode about it and even brought in noted cyberpunkfile David Pickering. We talk about the lore and why the setting and mechanics lead to interesting choices to be made and how adventured hooks drip from the book.

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254 – The Edge to Age Tale

Players grow and some want to move from the Edge of the Empire style of scum and villainy and a shade of grey for every action to something more obvious of good and bad. We have ideas on how to suggest this to your players and a few ways to nudge them into the rebellion.

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253 – The End of Thursday Tale

Ben’s Thursday night campaign is coming to an end, but he’s unsure how he should do it. Rissa has several helpful ideas on how to bring it in for an end in a satisfying fashion.

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252 – The Failing Up Tale

After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentment. We talk about how to deal with failure after failure in a story and how to make it more interesting and fun for the player.

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251 – The Tale of Destiny

We get talking about the Destiny pool and how to keep it in play and moving between sides. From using it as a GM intrusion to an adventure to upgrading rolls and so many places in between

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