The Investigation Tale

Ben is getting ready to run Mask of the Pirate Queen, Rissa runs a bunch of investigation and mysteries for her players. Rissa gives insights from her many adventures and what has worked and what hasn’t.

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Legends of the Hydian Way – The Old Republic: Fatal Alliance

The Old Republic setting provides a unique opportunity for Star Wars storytelling. Set against the backdrop of a cold war between Jedi/Republic and the Sith, authors can play both sides off of the other in a time of tenuous peace. Most other times in Legends the Jedi and the Sith are aware of one another pretty much go down like Mace Windu marching on Palpatine’s office. In order words, this is one of the only settings where both Jedi and Sith have to play nice and smile at each other instead of immediately going for the lightsabers.

Welcome to Legends of the Hydian Way, the chronicle of my attempt to read through and review all the novels that make up mainline Legends canon in chronological order. May the Force be with me

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The One Shot Tale

This week we’re excited to welcome James D’amato from the One Shot Network to talk about improvisation and some strategies to make it easier at the game table when players throw you for a loop.

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Friends Like These Epilogue

With the Battle of Xorrn over, one question remains for Kith Ursi’bek, Neema Talemy, and Matu Ordo. What comes next?

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Legends of the Hydian Way – Red Harvest

I suppose it was inevitable that even Star Wars would get caught up in the zombie fad that held most of Western media captive for more than a decade. The result is two books, one which we’ll get to down the line a ways, and this one: Red Harvest by Joe Schrieber.

Welcome to Legends of the Hydian Way, the chronicle of my attempt to read through and review all the novels that make up mainline Legends canon in chronological order. May the Force be with me.

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The Captured Character Tale

A scenario that’s always hard to setup is getting player characters captured. We talk about how to make it more intuitive for the characters to be captured, how to deal with a near total party kill, and how to make it so the players get the idea to be captured ‘all on their own’

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Friends Like These Act 4, Episode 14 – “Light and Darkness”

Over the last month, Neema Talemy, Matu Ordo, and Kith Ursi’bek have saved a cruiser from a black hole, negotiated with Mandalorians, attended parties, freed slaves, and lost friends. Now, as the Battle of Xorrn enters its final act, they find themselves before the Imperial invasion’s leader.

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Legends of the Hydian Way – The Old Republic: Deceived

After last week I did not have high hopes for the rest of The Old Republic tie-in books. However, while Deceived is nothing groundbreaking, it is a nice, self-contained story that does an admirable job of setting up plot for the MMO while still telling a story in it’s own right.

Welcome to Legends of the Hydian Way, the chronicle of my attempt to read through and review all the novels that make up mainline Legends canon in chronological order. May the Force be with me.

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The Thisspiasian Tale

We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table

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Friends Like These Act 4, Episode 13 – “The Cavalry”

As the Battle of Xorrn rages on, our Heroes split up to find a means to dispatch the Empire’s remaining walkers.

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Legends of the Hydian Way – The Old Republic: Revan

Hoo boy. Strap in folks, we’ve hit our first really bad one. I’ll warn up front that this review and book contain full spoilers for Knights of the Old Republic 1 and 2.

Welcome to Legends of the Hydian Way, the chronicle of my attempt to read through and review all the novels that make up mainline Legends canon in chronological order. May the Force be with me.

Continue reading “Legends of the Hydian Way – The Old Republic: Revan”

The Closing Tale

Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.

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Friends Like These Act 4, Episode 12 – “The Graveyard”

With the floating fortress destroyed and communications restored, our Heroes rush to support the west front.

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Legends of the Hydian Way – Lost Tribe of the Sith

One of the strangest things about reading Legends in chronological order is that it definitely wasn’t written that way and it shows. Much of the ancient history of the legends canon was told through comics in the 90s, with names like Naga Sadow and Marka Ragnos or  Ulic Qel-Droma and Exar Kun taking the spotlight. Later works will reference events in these comics but there was never an actual novelization of them which can confuse readers who wonder if they missed something. They did, but it’s in a comic series not included on the official timeline of books printed inside the cover.

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The Challenging Player Tale

The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.

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Friends Like These Act 4, Episode 11 – “Fortress in the Sky”

Fortifications in place, blasters charged, and traps set, our Heroes lay in wait to receive the next phase of the Imperial assault.

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Legends of the Hydian Way – Dawn of The Jedi: Into The Void

What’s this? Another “Something From the Hydian Way?” And it’s a text post? What could it mean?

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The Gambler Tale

We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.

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Friends Like These Act 4, Episode 10 – “Return to Xorrn”

As the Blood Ambition jumps into hyperspace, an escape pod carrying Neema, Matu, Kith, and Alico sails through the debris field surrounding the shipyards of Xorrn.

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The Han Tale

We have  a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “The Han Tale”

Friends Like These Act 4, Episode 9 – “Exit Strategy”

With the Blood Ambition‘s security force on full alert, the Suicide Shock Squad attempts to access the hyperdrive controls in a last ditch effort to damage the Star Destroyer before it reaches Xorrn.

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The Difficulty Tale

Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “The Difficulty Tale”

Friends Like These Act 4, Episode 8 – “Volume of Fire”

The team reunites, Imperial troops hot on their heels. Now that the alarm has sounded will our Heroes depart the Blood Ambition or fight their way through to do more damage? What will Kith and AMP make of Matu’s grisly presents? And will they finally meet their Imperial mole Agent Alico?

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Into The Character Tale

We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Into The Character Tale”

Friends Like These Act 4, Episode 7 – “Kith’s Droidfriend”

After dropping a grenade in the hangar bay control room, Kith and AMP duck out of sight. Can they find the rest of their squad before the Blood Ambition‘s Stormtrooper patrols find them?

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