Heroes and Howitzers Pt2

The first time the second season crew get together to make a story. Now we conclude the wild times that happen when a Fiasco goes down.

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298 – The Rise of the Republic Tale

We have Kristine and Adam on to talk about the fun to be had with Rise of the Separatists and Collapse of the Republic. We go in depth on the new careers and how they can mold your campaigns in new and fun ways.

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Heroes and Howitzers Pt.1

The first time the second season crew get together to make a story, we were there to record it, now we bring this to you as the fun it truly is as Eaves and Stoop sow chaos in a quaint little town.

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297 – The Revenge of the Sith Tale

With three others Ben dives into the end of the prequel trilogy and comes up with several ideas and complications for campaigns and settings in some very novel ways.

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296 – The Heroic Build Tail

Brandon and Wren come to talk about how their characters were built and grew over the season 2 of the Heroes of the Hydian Way, from taking a universal specialization to start with, to getting almost all 25 talents in the doctor specialization.

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Mask of the Pirate Queen – Questions part 2

We answer questions from you our listeners as well as several we were wanting answered ourselves. The added bonus of a Leslie run lightning round

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295 – The Attack of the Clones Tale

With a band of merry co-hosts we look at the middle movie of the prequel trilogy, the highs, the lows, the car theft. We have fun and come up with some interesting ideas for our own tables

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Mask of the Pirate Queen – Questions part 1

We answer questions from you our listeners as well as several we were wanting answered ourselves

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294 – The New Wren Tale

Wren joins us to talk about their introduction to the Narrative Dice system, as well as their experiences in joining a podcast. How the dice shapes their outlook and how to choose a character that fits their narrative style.

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Mask of the Pirate Queen Epilogue

Our story ends.

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293 – The 30 Years In Between Tale

Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and man of the plot hooks that jump to mind when talking about the shift in the Galaxy Far Far Away.

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Mask of the Pirate Queen Act 3, Episode 10 – “Let the Mask Fall”

With mask in tow, our crew returns to Venlana for their payment.

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292 – The Perspective Change Tale

We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy.

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Mask of the Pirate Queen Act 3, Episode 9 – “The Queen”

Two crews face off. Only one will remain standing.

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291 – The Conflict Tale

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time.

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Mask of the Pirate Queen Act 3, Episode 8 – “Welcome to the Party”

The savrip Warg has crippled, maimed, and broken the heroes. Can they overcome this threat or is this the end of their hunt?

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290 – The Low XP Force Tale

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user.

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Mask of the Pirate Queen Act 3, Episode 7 – “One, Two, Three Times a Savrip”

Before the crew can face the Queen, they have to find a way through her bodyguard Warg, a Mantellian Savrip out for blood.

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289 – The Prologue Tale

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games.

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Mask of the Pirate Queen Act 3, Episode 6 – “Rarified Air”

Aboard the disabled Renegade’s Blood, Barawyn, Illyn, Billie, and Vastrano try to find a safe path to the bridge for their confrontation with the masked Pirate Queen.

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288 – The Reason for Violence Tale

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign.

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Mask of the Pirate Queen Act 3, Episode 5 – “Now Boarding”

Docked to the Renegade’s Blood, our crew must fight their way aboard and find the Pirate Queen before the ship falls apart around them.

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287 – The Mutant Tail

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them.

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Mask of the Pirate Queen Act 3, Episode 4 – “Mine How You Go”

The space battle over Aleen rages on. The Sky on Fire is falling apart at the seams but with K-1 on repairs, Barawyn and Vreebo on the guns, Vastrano and Billie on the mines, and Illyn in the cockpit maybe the crew can hold it together.

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286 – The Vehicle Encounter Tale

We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter.

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