300 – The Tales Tale

We look back at what has happened in the last 300 episodes and some of the lessons we’ve learned, what is happening on The Hydian Way, and where our hearts will take us.

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299 – The Mindset Tale

We had two Heroes and two denizen the Force Majeure podcast on to talk about what they put into developing characters for a short and long time, including how far ahead they make it, as well as what extra thoughts that are beyond mechanical go into a character.

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298 – The Rise of the Republic Tale

We have Kristine and Adam on to talk about the fun to be had with Rise of the Separatists and Collapse of the Republic. We go in depth on the new careers and how they can mold your campaigns in new and fun ways.

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297 – The Revenge of the Sith Tale

With three others Ben dives into the end of the prequel trilogy and comes up with several ideas and complications for campaigns and settings in some very novel ways.

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296 – The Heroic Build Tail

Brandon and Wren come to talk about how their characters were built and grew over the season 2 of the Heroes of the Hydian Way, from taking a universal specialization to start with, to getting almost all 25 talents in the doctor specialization.

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295 – The Attack of the Clones Tale

With a band of merry co-hosts we look at the middle movie of the prequel trilogy, the highs, the lows, the car theft. We have fun and come up with some interesting ideas for our own tables

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294 – The New Wren Tale

Wren joins us to talk about their introduction to the Narrative Dice system, as well as their experiences in joining a podcast. How the dice shapes their outlook and how to choose a character that fits their narrative style.

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293 – The 30 Years In Between Tale

Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and man of the plot hooks that jump to mind when talking about the shift in the Galaxy Far Far Away.

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292 – The Perspective Change Tale

We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy.

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291 – The Conflict Tale

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time.

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290 – The Low XP Force Tale

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user.

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289 – The Prologue Tale

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games.

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288 – The Reason for Violence Tale

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign.

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287 – The Mutant Tail

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them.

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286 – The Vehicle Encounter Tale

We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter.

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285 – The Expanded Players Guide

Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring this to the table. From helping new players learn the system and advancement to the vast fields of story that can be had.

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284 – The Expanded Players Tale

We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths of a post apocalyptic future to the high Gothic of old school monsters we talk about how to use this book and some of the ways it inspires us.

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