While Neema, Kith, and AMP secure invitations to the Prince’s reception, Matu explores his feelings through song.
Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games. Continue reading “The Deep Force Tale”
Leaving Vlemoth Port behind, Neema, Matu, AMP, and Kith turn their sights towards the jungle world of Kowak and the Zygerrian slavers who call it home.
Learning that the airship Bonaventure is in danger of crashing, con man Percival Q. Stalwart and his ward Crumpet descend into the engine room to find a way to keep them airborne. Meanwhile passengers Gabrielle Graves and Emaline Penny O’Brien race to the engine room themselves in pursuit of a bunny/dog/stoat creature they found in their room.
Flying far above the Boiling Sea, the airship Bonaventure makes its maiden journey with passengers Gabrielle Graves and Emaline O’Brien and stowaways Percival Q. Stalwart and his ward Crumpet aboard.
We talk about failure in your game and how to make it feel like that isn’t the end of the action or the story. We show how there is always effects after an action even if they aren’t the desired ones.
Things we talked about in this episode:
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As AMP, Kith, and R4-M1 keep an eye on Lieda, Neema and Matu begin negotiations with Chieftain Vera Beroya for the service of her clan in the coming Battle of Xorrn.
With the Talz chieftain defeated, the training cadre of Clan Beroya is free. But on the flight back to camp, Mandalorian Matu Ordo learns he may have more in common with the Beroyas than beskar armor.
We talk about themes in The Last Jedi and several of the things we ponder about the story, from using bombers to why using force face time would be useful in an RPG setting. Continue reading “The Last Jedi Tale”
Hiking in snow! When the training cadre of Mandalorian Clan Beroya goes missing, Matu Ordo and his squad volunteer to bring them home. Finding the cadre’s camp abandoned our heroes locate a trail and brave the frigid mountains of Vlemoth Port.
In search of the Mandalorians of Clan Beroya, Matu, Kith, and AMP arrive at Vlemoth Port to meet with their contact Kad Solus.
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.
With TV on board the Vanishing Point, the Squad sets course for Ex Carga, a destination on the other side of the galaxy. Trapped aboard the ship for many days (and even more light years) how will they pass the time?
Six weeks ago, the tactical droid TV-93 was granted his freedom. His first decision: to resign from the Rebellion. What has our favorite depressed droid been up to free of military life for the first time since being activated?
In this special interview episode Ben, Kristine, Brent, and Leslie are joined by guest Keith Kappel, writer of the Age of Rebellion Gamemaster’s Kit, the “Dead in the Water” adventure module, and the upcoming Heroes adventure Friends Like These.
In this discussion episode, the GM and players behind our Heroes: Ben, Kristine, Brent, Leslie, and Chris reflect on their experiences playing the “Dead in the Water” module from the Age of Rebellion Gamemaster’s Kit. Along the way they answer listener submitted questions, goof off, and hint at what’s coming next on Heroes of the Hydian Way.
After a disconcerting, if informative, experience at the Teagan Tech Consortium, our Heroes race to the Teagan droid factory in the hopes of stopping Captain Oglerk and, finally, getting some answers.
This week we have Ross on to talk about conflict, how to get your players to engage with it, how to make it matter to your players, and how to finally drive them to the dark side. Continue reading “The Spoon Full of Conflict Tale”
From the simple talk of using force ghosts and spirits to the interesting ways that you can use The Living Force in Edge or Age games we mine for some ideas to help you out in your next game.
Continue reading “The Force Spirit Tale”