We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.
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Making your Star Wars RPG awesome
We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.
Continue reading “The Road Ahead Tale”Podcast: Download
Subscribe: Apple Podcasts | RSS
We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.
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People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.
Continue reading “The Present Player Tale”Podcast: Download
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We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.
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Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
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We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.
Continue reading “The Group of Individuals Tale”
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We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.
Continue reading “The Villainous Tale”
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From policing what or why your character would act a certain way to figuring out ways to make sure your split party compartmentalizes we have ideas on how to get your players and characters to identify closer to each other. We talk about how to metagame with a much freer conscience and a few simple ways GMs can gently push their players forward from planning to action.
Continue reading “The In Character Tale”
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Your players do weird things and will deal with situations out of the order in your head. We talk about some of our experiences with players going left when we’d have expected them to go right, and give a few ideas on how to deal with it otherwise.
Continue reading “The Plotting Tale”
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