We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “The Round Table Tale”
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Making your Star Wars RPG awesome
We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “The Round Table Tale”
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Aboard the Star Destroyer Blood Ambition, two Imperial officers, Captain Ralchio Nervi and Lieutenant Alico, have a conversation that is going to shape everything to come for our Heroes.
Continue reading “Friends Like These Act 0, Episode 1 – “A Nervi Situation””
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We talk about Dead in the Water and how you can break down the modules you see and read to make them more your own and get inspiration for the campaigns you want to run. Continue reading “The Personal Module Tale”
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When Matu fell into his Force vision, it wasn’t just a simple thing. He soared among the stars and found a calling to several worlds before him. As well as a person he never expected to find.
Continue reading “Dead in the Water Epilogue – The Force and Matu”
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We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts. Continue reading “The Party’s Problem Tale”
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In the finale to this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings’s adventure in the Shadow Raptor‘s lower decks gets all the spookier.
Continue reading “Halloween Special Episode 2”
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We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there.
Things talked about on the show:
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Show updates are @TheHydianWay
Ben is @DeuteriumIce
David is @Akaagentshades
Tess is @RPG_Casts
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In this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings travel to the “basement levels” of the Shadow Raptor on a quest to find a missing Mandalorian and uncover the mystery of the lower decks.
Continue reading “Halloween Special Episode 1”
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In this special interview episode Ben, Kristine, Brent, and Leslie are joined by guest Keith Kappel, writer of the Age of Rebellion Gamemaster’s Kit, the “Dead in the Water” adventure module, and the upcoming Heroes adventure Friends Like These.
Continue reading “Dead in the Water Interview with Writer Keith Kappel”
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In this discussion episode, the GM and players behind our Heroes: Ben, Kristine, Brent, Leslie, and Chris reflect on their experiences playing the “Dead in the Water” module from the Age of Rebellion Gamemaster’s Kit. Along the way they answer listener submitted questions, goof off, and hint at what’s coming next on Heroes of the Hydian Way.
Continue reading “Dead in the Water Discussion Episode”
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We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today. Continue reading “The Party Starting Tale”
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Showdown! Surrounded by enemies and in a precarious tactical position, our Heroes are going to have to scramble (and roll better) if they’re going to capture the traitor Oglerk and put a stop to these Imperial droid infiltrators in this finale to Dead in the Water.
Continue reading “Dead in the Water Act 3, Episode 6”
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We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are. Continue reading “The Home Brew Tale”
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After a disconcerting, if informative, experience at the Teagan Tech Consortium, our Heroes race to the Teagan droid factory in the hopes of stopping Captain Oglerk and, finally, getting some answers.
Continue reading “Dead in the Water Act 3, Episode 5”
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Chris Ing has been a part of Heroes almost from the start, but Ben wanted to talk to him about his other podcast Silhouette Zero and two person gaming in general since it isn’t the typical way to run Star Wars RPG from FFG
Continue reading “The Silhouette Zero Tale”
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With arms laden with new “toys” from Kwiggley’s junk shop, our Heroes set course for Teagan, home to the Teagan Tech Consortium and, Force willing, Captain Oglerk’s final stop.
Continue reading “Dead in the Water Act 3, Episode 4”
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For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”
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Cantina Clash! When a group of armed protocol droids interrupt a meeting with the vile Shoola the Hutt, our Heroes have to fight their way out while proving their worth to the gangster. All with a drunk Mirialan, a disembodied droid head, and innocent bystanders in the way. It’s just another day on the job for the Heroes of the Hydian Way.
Continue reading “Dead in the Water Act 3, Episode 3”
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We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”
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Our heroes of the rebellion find themselves at the edge of the empire when they return to the Hutt-controlled pirate haven of Port Tooga. On the trail of the traitorous Captain Oglerk, our heroes pay a visit to the usual hive of scum and villainy: the local cantina….
Continue reading “Dead in the Water Act 3, Episode 2”
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We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”
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Downtime! Now that the Shadow Raptor‘s course to oblivion has been averted, Neema, Matu, TV, and Kith have time to regroup, resupply, and pay the infirmary a visit as they prepare to track down the treacherous Captain Oglerk.
Continue reading “Dead in the Water Act 3, Episode 1”
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Race against time! Running on fumes and with only minutes left before the Shadow Raptor is swallowed by a black hole, can the master slicer TV and Bothan lightning rod Kith manage to bring the Raptor‘s engines to life before its too late?
Continue reading “Dead in the Water Act 2, Episode 13”
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We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.
Continue reading “The Video Game Tale”
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Injured and a man down, the squad has to rally in the face of the swiftly approaching black hole, and brave the droid infested engineering section of the Shadow Raptor. Can they turn this ship around before it is too late?
Continue reading “Dead in the Water Act 2, Episode 12”
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