With the Battle of Xorrn over, one question remains for Kith Ursi’bek, Neema Talemy, and Matu Ordo. What comes next?
Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games. Continue reading “The Deep Force Tale”
We talk about failure in your game and how to make it feel like that isn’t the end of the action or the story. We show how there is always effects after an action even if they aren’t the desired ones.
Things we talked about in this episode:
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We talk about themes in The Last Jedi and several of the things we ponder about the story, from using bombers to why using force face time would be useful in an RPG setting. Continue reading “The Last Jedi Tale”
We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today. Continue reading “The Party Starting Tale”
We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are. Continue reading “The Home Brew Tale”
Chris Ing has been a part of Heroes almost from the start, but Ben wanted to talk to him about his other podcast Silhouette Zero and two person gaming in general since it isn’t the typical way to run Star Wars RPG from FFG
For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”
We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”
We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”
We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Continue reading “The Learning GM Tale”
We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.
We talk about how characteristics need to be thought of for your characters as your creating, knowing where your character is now in the timeline of their growth, and how you can shape your character off of abilities that aren’t common. Continue reading “The Characteristic Tale”
Beka and Ben talk about how to make your players make a choice in your games. From giving consequences to taking the plank that their clinging to away slowly we talk about ways of getting your players to engage in the situation around them. Continue reading “The Player Choice Tale”
With life support restored and the bridge retaken, the squad sets their sights on the Shadow Raptor‘s engine room in a bold move to divert the frigate’s present destination: a black hole. With time running short, Kith and Matu formulate some….less conventional plans to reach the engine room while TV comes face-to-face with someone he dislikes more than Matu.
We welcome Beka Black to our podcast to bring an artists perspective to our show. In interviewing her we find out about her deep history with Star Wars, her ability with art, and the way she jumped in with both feet to being a Game Master. Also, there is talk of Twi’lek lekku. Continue reading “The New In Town Tale”
We talk about the wonders you can find in the background of a scene. From the rolling conveyor belts of a factory to the people in a bar the extras you bring to the scene in description will be paid back in fun for your whole table. Continue reading “The Active Set Tale”
We talk about how your characters got their first experience and a give few ideas how they spend time between campaigns. From ways to give out experience to ideas for training montages we give you many ideas for passing the time between and before your main adventures. Continue reading “The Downtime Tale”
This week we have Ross on to talk about conflict, how to get your players to engage with it, how to make it matter to your players, and how to finally drive them to the dark side. Continue reading “The Spoon Full of Conflict Tale”
From the simple talk of using force ghosts and spirits to the interesting ways that you can use The Living Force in Edge or Age games we mine for some ideas to help you out in your next game.
Continue reading “The Force Spirit Tale”
From talking about how a city is not as big as you think to some solid ideas on cities in wildspace, we talk of a deep seated desire to make fantastical places shine with your adventures and campaigns Continue reading “The Location Scout Tale”
We had Dice for Brains’ Ross Rockafellow on again and we talk about some great things, from the simple things of what can be brought to the table to making your descriptions even more awesome.
Continue reading “The Brains Tale”
We talk about playing in other eras and how easy the Star Wars system makes it to change time periods. From The Clone Wars to The Force Awakens we talk about how easy it is and how reskinning works for a new GM. Continue reading “The Other Era Tale”
We talk of how the force can guide your view of the galaxy and how it makes your character deeper to have few beliefs behind the reason they step out into the galaxy.