We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.
Continue reading “The Steam Setting Tale”
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Making your Star Wars RPG awesome
We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.
Continue reading “The Steam Setting Tale”
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While Matu and Neema provide a distraction in the Blood Ambition‘s hangar bay, Kith and AMP sneak into flight control to enact their plan to slow the assault on Xorrn.
Continue reading “Friends Like These Act 4, Episode 5 – “Sabotage””
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Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “The Genesys Vehicle Tale”
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Having successfully boarded the Star Destroyer Blood Ambition, our Heroes have to locate a target and disable it quickly if they’re to have any bearing on the opening salvos of the Battle of Xorrn.
Continue reading “Friends Like These Act 4, Episode 4 – “Infiltration””
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No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the table Continue reading “The Rissa Tale”
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Aboard the Marshmallow Handshake, our Heroes lay in wait for the arrival of the Blood Ambition and the forces of Captain Ralchio Nervi. Their plan: to board the Ambition and cause as much damage as possible from the inside.
Continue reading “Friends Like These Act 4, Episode 3 – “Boarding Action””
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Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.
Continue reading “The Starting Player Tale”
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In this episode plans are made, naps disturbed, ships defaced, sports invented, and goodbyes said.
Continue reading “Friends Like These Act 4, Episode 2 – “Vanishing Point””
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As Sclavos falls silent, our Heroes face some difficult decisions. None more so than Neema Talemy, who finds herself with everything she ever wanted. Is there another reason for her to fight or does her story follow a different path from the rest of her squad?
Continue reading “Friends Like These Act 4, Episode 1 – “Should I Stay or Should I Go?””
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Ben and David talk about preparation tools for GMs and players as well as communication and character creation. Continue reading “The Tools Tale”
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With the revolt in full swing, Neema and AMP fight to keep the Zygerrian slavers occupied. Meanwhile, Matu and Kith put their borrowed jetpacks to use entering the Prince’s tower, but will they be able to deactivate the slaves’ explosive implants in time?
Continue reading “Friends Like These Act 3, Episode 8 – “When Puffer Pigs Fly””
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Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players. Continue reading “Map Tales”
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With several paddocks of slaves freed and the alarm sounded, our Heroes have to move quickly to liberate the city of Sclavos from Prince Molec. Fortunately a little help has arrived of the Mandalorian variety.
Continue reading “Friends Like These Act 3, Episode 7 – “Fight for Freedom””
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With Baron Sevelle held at sword point, a group of Twi’lek slaves freed, and a Mandalorian gladiator at their side, our Heroes have to move quickly to silence the other two slave camps before they alert the city and the Prince.
Continue reading “Friends Like These Act 3, Episode 6 – “Beat It””
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We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “The Backgrounder Tale”
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Under the cover of darkness, our heroes set their sights on the Karazak Slavers’ Cooperative compound and Baron Dorn Sevelle, a slaver who recently took possession of a priceless Mandalorian sword.
Continue reading “Friends Like These Act 3, Episode 5 – “The Fourth Trial””
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Ben and David talk about villains and how to present them to your players as fallible beings who can be defeated. Continue reading “The Villainous Tale”
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While Mattie and the Droid Guy take the stage at the Prince’s auction reception, Neema and R4-M1, posing as buyers, make the rounds in the hopes of meeting Prince Molec himself. As they gather information in order to take down the vile slave empire of Scla–hey, has anyone seen our Bothan?
Continue reading “Friends Like These Act 3, Episode 4 – “Party Crashers””
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We’ve all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group. Continue reading “The Absent Player Tale”
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With the Prince’s reception in a little over an hour, our Heroes face their most daunting challenge yet: getting ready for a party.
Continue reading “Friends Like These Act 3, Episode 3 – “Makeover””
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Ben and Kristine discuss with David what we’ve taken away from the Genesys core book and some of the interesting tidbits we are looking forward to for the system. Continue reading “The Genesys Tale”
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While Neema, Kith, and AMP secure invitations to the Prince’s reception, Matu explores his feelings through song.
Continue reading “Friends Like These Act 3, Episode 2 – “Mandalorian Rhapsody””
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Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games. Continue reading “The Deep Force Tale”
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Leaving Vlemoth Port behind, Neema, Matu, AMP, and Kith turn their sights towards the jungle world of Kowak and the Zygerrian slavers who call it home.
Continue reading “Friends Like These Act 3, Episode 1 – “Mean Streets””
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We talk about space combat and a few issues that can come up as well as a few unintended consequences of putting mechanics before narrative. Continue reading “The Everything is Terrain Tale”
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