The Active Set Tale

We talk about the wonders you can find in the background of a scene. From the rolling conveyor belts of a factory to the people in a bar the extras you bring to the scene in description will be paid back in fun for your whole table. Continue reading “The Active Set Tale”

The Narrative Starship Tale

We have some cool ideas that make starship combat more about the story instead of the table in the core book. We look to things you can do on a ship, and even what happens when the space combat is just background set dressing.

The Force Spirit Tale

From the simple talk of using force ghosts and spirits to the interesting ways that you can use The Living Force in Edge or Age games we mine for some ideas to help you out in your next game.
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The Location Scout Tale

From talking about how a city is not as big as you think to some solid ideas on cities in wildspace, we talk of a deep seated desire to make fantastical places shine with your adventures and campaigns Continue reading “The Location Scout Tale”

The Brains Tale

We had Dice for Brains’ Ross Rockafellow on again and we talk about some great things, from the simple things of what can be brought to the table to making your descriptions even more awesome.
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The Other Era Tale

We talk about playing in other eras and how easy the Star Wars system makes it to change time periods. From The Clone Wars to The Force Awakens we talk about how easy it is and how reskinning works for a new GM. Continue reading “The Other Era Tale”

The Real Force Tale

We talk of how the force can guide your view of the galaxy and how it makes your character deeper to have few beliefs behind the reason they step out into the galaxy.

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The Encountermobile Tale

We talk of planetary driving and how to make a bit more interesting, as well as a few reasons why you aren’t wanting to take the gas guzzling freighter out for a quick jaunt down the block. Continue reading “The Encountermobile Tale”

The New Co-host Tale

We welcome Tess to our ranks and talk of Star Wars, being a ‘nerdy jock’, and show off some of the new dimensions that Tess brings to our podcast

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The Starfighter Tale

Ben and David talk about starfighter campaigns and how to make them interesting for your players. From ways of making pilots feel different in the cockpit to having fun plotting out campaigns that stay in the cockpit we give ideas to keep players in their fighters and not being a starfighter squardron in name only. Continue reading “The Starfighter Tale”

The Great Merchant Tale

Ben and David talk about merchants and how the characters are not just for buying equipment for ‘real characters’. From the lowly Trader to the Quartermaster these characters can find very fascinating adventures. Continue reading “The Great Merchant Tale”

The Constructed Character Tale

Ben and Joshua talk about building a character, how to choose between species, and some odd specializations that don’t get enough time in the sun. Continue reading “The Constructed Character Tale”

The Rogue One Tale

Ben, David, and Joshua talk about Rogue One and think about how they use The Empire in their game. From the start of shadowy Cassian to the arc of Jyns heroics there’s much to be inspired by this movie.

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The One About Humour

Ben and David talk about humour and how to make it so you as a GM are playing to the audience and not having your jokes hit the floor like bantha poodoo Continue reading “The One About Humour”

The Forged in Battle Tale

Ben and Joshua talk about Forged in battle and tease out some very interesting rebellious ideas for players to bring to the table. From the stealthy Trailblazer to the Vanguard that’s in your face we bring some very militant ideas to the table Continue reading “The Forged in Battle Tale”

The New Sam Tale

We sit down with Sam Stewart to talk about Endless Vigil and discuss some of the themes in the book and the Force and Destiny line in general. From play testing to space rogues we have a great city based episode for you this week

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The Bounty History Tale

We talk about using bounty hunters in your game and give a few ideas to get solitary hunters into a group of adventurers. From the side quests to making the bounty the centre of the adventure we hunt for interesting and unique ways of making a bounty hunter a great asset to your game. Continue reading “The Bounty History Tale”

The Wandering Character Tale

Ben and David answer a listener question about what do you do when the campaign changes from where your character was plotted from and puts your urban character in the middle of a giant swamp. We look at this specific character and the idea of humour in games as well as the odd ball. Continue reading “The Wandering Character Tale”

The Character Tale

We looked to character creation and how to get your own character to the table. From finding inspiration in movies to creating a character that starts as a trope and becomes your own, we give many ways to look at building a character that suits you as a player.

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The Endless Species Tale

Our episode on Endless Vigil miss the species, here they are. We talk about the very interesting species in the book and give a few ideas for characters and campaigns that jump out at us Continue reading “The Endless Species Tale”

The Endless Vigil Tale

Ben and Joshua discuss Endless Vigil. From pod racers to detectives this book brings so much to the fore. The character ideas that get flung around and the possibilities that make us want to play new characters inspired by this book are overflowing in this episode Continue reading “The Endless Vigil Tale”

The Railroad Tale

Ben and David talk about railroading players, how to not do that, and how to start a cascade of bad player decisions that will be a GMs bounty after enough time has gone past.

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The Droid Tale

We look at the humble droid and how Star Wars plays with the idea of a mechanical being. From droid pcs who are looking to become more than the sum of their programming to droid tools that bridge the divide between alive and not we look to see some story possibilities in our mechanical friends. Continue reading “The Droid Tale”

The Horror Tale

We talk about Halloween and how to use some of the themes in it to make your Star Wars game much more interesting. From using fear, to showing your players the wicked path they’ve wrought the theme of Halloween and horror can be powerful motivators. Continue reading “The Horror Tale”

The Gifted Gear Tale

Gear is always an issue, finally Ben asked Joshua and David how they deal with it. We talk about how to use gear in your game from giving out credits and gear to giving a few ideas on how to get the players to keep it at base. Continue reading “The Gifted Gear Tale”