From talking about how a city is not as big as you think to some solid ideas on cities in wildspace, we talk of a deep seated desire to make fantastical places shine with your adventures and campaigns Continue reading “The Location Scout Tale”
We talk about playing in other eras and how easy the Star Wars system makes it to change time periods. From The Clone Wars to The Force Awakens we talk about how easy it is and how reskinning works for a new GM. Continue reading “The Other Era Tale”
We talk of how the force can guide your view of the galaxy and how it makes your character deeper to have few beliefs behind the reason they step out into the galaxy.
We talk of planetary driving and how to make a bit more interesting, as well as a few reasons why you aren’t wanting to take the gas guzzling freighter out for a quick jaunt down the block. Continue reading “The Encountermobile Tale”
We welcome Tess to our ranks and talk of Star Wars, being a ‘nerdy jock’, and show off some of the new dimensions that Tess brings to our podcast
Ben and David talk about starfighter campaigns and how to make them interesting for your players. From ways of making pilots feel different in the cockpit to having fun plotting out campaigns that stay in the cockpit we give ideas to keep players in their fighters and not being a starfighter squardron in name only. Continue reading “The Starfighter Tale”
Ben and David talk about merchants and how the characters are not just for buying equipment for ‘real characters’. From the lowly Trader to the Quartermaster these characters can find very fascinating adventures. Continue reading “The Great Merchant Tale”