258 – A Tale of Two NPCs

For Heroes Act 2 Ben needed advice on how to do an important characters voice without doing an accent. Rissa has experience with making new voices and showing off different personalities for characters. The advice given becomes useful for differentiating characters for all.

Continue reading “258 – A Tale of Two NPCs”

257 – The Shepard’s Tale

Ben had a question for Rissa, how do you guide the players without taking their agency away from them? How do you get the players to choose to do something that will be cool, but they have no idea how to get there?

Rissa has some ideas and Ben has a thought or two as well.

Continue reading “257 – The Shepard’s Tale”

256 – The Android Tale

In part 2 of our Android review we talk careers, the construction of the book, the favor economy, and hacking. We loved the setup and found that it sparked each of our imaginations in making us want to explore the universe more.

Continue reading “256 – The Android Tale”

255 – The Beanstalk Tale

A little while back Shadow of the Beanstalk launched from FFG, we decided to do a review episode about it and even brought in noted cyberpunkfile David Pickering. We talk about the lore and why the setting and mechanics lead to interesting choices to be made and how adventured hooks drip from the book.

Continue reading “255 – The Beanstalk Tale”

254 – The Edge to Age Tale

Players grow and some want to move from the Edge of the Empire style of scum and villainy and a shade of grey for every action to something more obvious of good and bad. We have ideas on how to suggest this to your players and a few ways to nudge them into the rebellion.

Continue reading “254 – The Edge to Age Tale”

253 – The End of Thursday Tale

Ben’s Thursday night campaign is coming to an end, but he’s unsure how he should do it. Rissa has several helpful ideas on how to bring it in for an end in a satisfying fashion.

Continue reading “253 – The End of Thursday Tale”

252 – The Failing Up Tale

After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentment. We talk about how to deal with failure after failure in a story and how to make it more interesting and fun for the player.

Continue reading “252 – The Failing Up Tale”

251 – The Tale of Destiny

We get talking about the Destiny pool and how to keep it in play and moving between sides. From using it as a GM intrusion to an adventure to upgrading rolls and so many places in between

Continue reading “251 – The Tale of Destiny”

250 – The GM Experience

We have David and Leslie on to talk about our methods of preparation, what we find needed, and how to encourage a new GM into running a second campaign.

Continue reading “250 – The GM Experience”

249 – The Period Tale

Playing in the Old Republic Era has no stats behind it, nor does the Sequel Era. We have ideas on how to still use the system to tell amazing tales and not worry about the mechanics behind everything.

Things talked about in this episode:

You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
Rissa is @KookyKitt

Help us out financially for the show on Patreon

You can get in contact with us at
Tales@theHydianWay.com

Or click below to listen to the show