Trouble Brewing Episode 11 – “Disruptive Habits”

Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons. https://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3Podcast (heroes): DownloadSubscribe: Apple Podcasts | RSShttps://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3Podcast (maskofthepiratequeen): DownloadSubscribe: Apple Podcasts | RSS

Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons.

Continue reading “Trouble Brewing Episode 11 – “Disruptive Habits””

The Single Shot Tale

Thinking about the one shots we’ve run, and how we’ve gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.

Continue reading “The Single Shot Tale”

The Road Ahead Tale

We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.

Continue reading “The Road Ahead Tale”

Trouble Brewing Episode 10 – “Slimy, Yet Terrifying”

With the way clear, the Sky on Fire limps inside the asteroid hideout of Bandin Dobah and begins their investigation at a mysterious ship they’ve found abandoned.

Continue reading “Trouble Brewing Episode 10 – “Slimy, Yet Terrifying””

The Charming Combat Tale

We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.

Continue reading “The Charming Combat Tale”

The Present Player Tale

People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.

Continue reading “The Present Player Tale”

Trouble Brewing Episode 9 – “Dealing With Something Ugly”

In orbit of a giant asteroid and having tripped a droid starfighter alarm system, the Sky on Fire and her crew move quickly to engage and take out the threat.

Continue reading “Trouble Brewing Episode 9 – “Dealing With Something Ugly””

The Adding a Player Tale

We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.

Continue reading “The Adding a Player Tale”

The Secret Society Tale

Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.

Continue reading “The Secret Society Tale”

Trouble Brewing Episode 8 – “Safety Features”

Popping out of hyperspace in front of a huge asteroid, Kaav has crashed Sky on Fire, badly damaging the freighter’s shield generator. In unknown territory, the crew take stock of the damage and the dangers that surround them.

Continue reading “Trouble Brewing Episode 8 – “Safety Features””

The Group of Individuals Tale

We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.

Continue reading “The Group of Individuals Tale”

The Villainous Tale

We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.

Continue reading “The Villainous Tale”

Trouble Brewing Episode 7 – “Gand Entrance”

Having dispatched Daro Blunt and rescued R4-W9, Barawyn, Kaav, Vuren, and Billie depart Formos determined to follow the trail back to their quarry.

Continue reading “Trouble Brewing Episode 7 – “Gand Entrance””

The In Character Tale

From policing what or why your character would act a certain way to figuring out ways to make sure your split party compartmentalizes we have ideas on how to get your players and characters to identify closer to each other. We talk about how to metagame with a much freer conscience and a few simple ways GMs can gently push their players forward from planning to action.

Continue reading “The In Character Tale”

The Twydian Way Part 2

You unlock this hyperlane with the key of astrogation. Beyond it is another dimension, a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a galaxy of both shadow and substance, of things and ideas. You’ve just crossed over into the Twydian Way.

Continue reading “The Twydian Way Part 2”

The Plotting Tale

Your players do weird things and will deal with situations out of the order in your head. We talk about some of our experiences with players going left when we’d have expected them to go right, and give a few ideas on how to deal with it otherwise.

Continue reading “The Plotting Tale”

The Twydian Way Part 1

You unlock this hyperlane with the key of astrogation. Beyond it is another dimension, a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a galaxy of both shadow and substance, of things and ideas. You’ve just crossed over into the Twydian Way.

Continue reading “The Twydian Way Part 1”

The Going into Business Tale

Ben has players that through paying attention to all the little throw away ideas he had have found enough parts to go into business for themselves as an arms manufacturer. This boggled his mind, so he asked Rissa for advice. Also there are tales of a wookiee rescue and commune.

Continue reading “The Going into Business Tale”

The Player Guidance Tale

Sometimes players get analysis paralysis and it gets frustrating for both the GM and the players alike. We have a few strategies to lessen the effect of it at the start of a session when the last session seems so long ago

Continue reading “The Player Guidance Tale”

Trouble Brewing Episode 6 – “Capers and Cave-Ins”

After facing down the vile Daro Blunt and his gang of smugglers, the crew make their way to the flophouse. What will they find inside? Will Billie be able to keep Kaav away from the blasters? Will Vuren ever discover how to turn off the annoying ringtone on his pilfered comlink?

Continue reading “Trouble Brewing Episode 6 – “Capers and Cave-Ins””

The Backstory Tale

Ben is joined by Heroes Kristine and Leslie to talk about character backstory and motivations. From informing the characters actions to providing hooks for the Game Master to propel the story along we dive deep in these concepts.

Continue reading “The Backstory Tale”

Trouble Brewing Episode 5 – “Blunt Force Trauma”

Following a lead Billie gained playing sabaac, the crew traveled to a flophouse in Formos’s industrial sector, but were stopped in their tracks by blaster fire. Wild blaster shots, tail sweeps, and a stolen forklift later Barawyn, Billie, Vuren, and Kaav are entrenched in a fight against the smuggler Daro Blunt and his gang.

Continue reading “Trouble Brewing Episode 5 – “Blunt Force Trauma””

The Lost in Space Tale

We talk about challenges we’ve had as GMs to get players engaged with the stories we’re trying to tell and some of the solutions we’ve had for when the players actively try to derail your plot.

Continue reading “The Lost in Space Tale”

Trouble Brewing Episode 4 – “Waylaid at the Warehouse”

Frightened, embarrassed, and statically charged, the crew of Sky on Fire reunite to look over their leads for the smuggler Bandon Doba.

Continue reading “Trouble Brewing Episode 4 – “Waylaid at the Warehouse””

The Murder Mystery Tale

Rissa and Ben set out to talk a little about making careers in Genesys, that idea was a red herring apparently as they fall into the trap of making a whole murder mystery one shot for you to use.

Continue reading “The Murder Mystery Tale”