We have David and Leslie on to talk about our methods of preparation, what we find needed, and how to encourage a new GM into running a second campaign.
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Making your Star Wars RPG awesome
We have David and Leslie on to talk about our methods of preparation, what we find needed, and how to encourage a new GM into running a second campaign.
Continue reading “250 – The GM Experience”Podcast: Download
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Playing in the Old Republic Era has no stats behind it, nor does the Sequel Era. We have ideas on how to still use the system to tell amazing tales and not worry about the mechanics behind everything.
Things talked about in this episode:
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Translating the inspiration for a campaign into what the players hear and see is hard. We have a few ideas on how to take that comncept that evoked your desire to run the adventure into what your players are having a blast in doing.
Continue reading “248 – The Composition Tale”Podcast: Download
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An episode of Heroes makes Ben wonder about different ways of presenting encounters to the players. Rissa and Ben have some ideas on how to make sure that the players weapons aren’t always the first thing grabbed for.
Continue reading “247 – The Rumble Tale”Podcast: Download
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Recounting a few missteps in our own history we have a few ideas on how to make the pets of a player matter to the game and to the players in ways that aren’t always obvious.
Continue reading “246 – The Player Pet Tale”Podcast: Download
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We said it was going to be a series, and we’re starting it. Threat is a tricky thing to use since it’s very easy to undervalue it, we have ideas on how to make it more vibrant and how to not try to steal the success of a roll with threat.
Continue reading “245 – The Growing Threat Tale”Podcast: Download
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We start our discussion about the extra mechanics in the FFG narrative system with advantage, as we start talking about the scale of what makes one advantage a small boost versus making three or four amazing and how to scale mechanically and narratively between.
Continue reading “244 – The New Advantage Tale”Podcast: Download
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We talk about methods of how you as a player and a GM can move a disagreement at the table between characters and players along to some form of resolution, with a few examples from our own tables.
Continue reading “243 – The Indecisive Tale”Podcast: Download
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Surprises can be an amazing thing, and we have a few ideas on how to turn a cliff hanger into something that the players will never expect. From fantastic settings to NPCs that will haunt your players long after they’re put back in the box, we have ideas.
Continue reading “242- The Unexpected Tale”Podcast: Download
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An explosion of discussion happens in this episode about using the conflict mechanic as two GMs talk about their strategy for completely integrating the mechanic into their adventures and sessions.
Continue reading “241 – The Conflicted Party Tale”Podcast: Download
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We talk about how to end a scene and how to keep narrative momentum up when interest feels like it’s flagging. From adventure starts and getting that spur into adventure to the pacing when your player group is traveling.
Continue reading “240 – The Momentum Tale”Podcast: Download
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We talk about getting your players to narrate their actions more, from beginners who have never played an RPG before, to dungeon crawlers, to GMs who are there to relax.
Continue reading “239 – The Narrative Tale”Podcast: Download
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Ben and Rissa watched a live stream of Star Wars the RPG and things happened, over the top things, things that made us want to talk about it. Here we are talking about what happens when a group that’s combat heavy comes to your more moderate adventure.
Continue reading “238 – The Explosive Character Tale”Podcast: Download
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A longtime patron got in touch with us about something that was on their mind and we thought it would make a good episode. This is talking about what do you give characters to start with and how do you guide them into directions your story might want to put on display.
Continue reading “237 – The Starting Character Tale”Podcast: Download
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We have Adam Beltane on from the Force Majeure Podcast to talk about their experience with running their games, how they prepare, and how they got into the fun of Star Wars Roleplaying
Continue reading “236 – The Force Majeure Tale”Podcast: Download
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We looked to a list of RPG plots and figured out many ways of making them work, from escorting NPCs to transporting items, to what happens when you find a ghost ship?
Continue reading “235 – The Escort Tale”Podcast: Download
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We talk about the need of theatrics at the table and how and why the need grows the less you know the players at the table as well as how it can become harder to do at the table.
Continue reading “234 The Variable Party Tale”Podcast: Download
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Tropes get brought up quite a bit, we’ve heard it so much, from how a scene is hollow because there isn’t anything else attached to the trope to how some tropes repeated enough can be harmful to your own gaming table.
We talk about how this happens and how to deal better with tropes.
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Rissa ran into writers block and we go through a few ways of inspiration while doing a very good method of talking out what lead to the indecision.
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We talk with Leslie from Heroes and get questions about how to make sure your adventures don’t hit dead walls when giving players paths forward, especially with setting scenes and making sure that clues are actual clues.
Continue reading “The Clue Path Tale”Podcast: Download
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I got watching the Bumblebee trailer and then wouldn’t stop talking about it, so Rissa and I got talking about how to bring our more favorite franchises into being used in Genesys and Star Wars.
Continue reading “The Branded Tale”Podcast: Download
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We look at environments and how to make them matter to your players who have taken talents and species that would make use of them. We also talk about how to lead the way in getting the most use out of an environment
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