Dead in the Water Act 3, Episode 4

With arms laden with new “toys” from Kwiggley’s junk shop, our Heroes set course for Teagan, home to the Teagan Tech Consortium and, Force willing, Captain Oglerk’s final stop.

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The Street Fighter Tale

For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”

Dead in the Water Act 3, Episode 3

Cantina Clash! When a group of armed protocol droids interrupt a meeting with the vile Shoola the Hutt, our Heroes have to fight their way out while proving their worth to the gangster. All with a drunk Mirialan, a disembodied droid head, and innocent bystanders in the way. It’s just another day on the job for the Heroes of the Hydian Way.

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The Gearing Up Tale

We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”

Dead in the Water Act 3, Episode 2

Our heroes of the rebellion find themselves at the edge of the empire when they return to the Hutt-controlled pirate haven of Port Tooga. On the trail of the traitorous Captain Oglerk, our heroes pay a visit to the usual hive of scum and villainy: the local cantina….

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The Traditions Tale

We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”

Dead in the Water Act 3, Episode 1

Downtime! Now that the Shadow Raptor‘s course to oblivion has been averted, Neema, Matu, TV, and Kith have time to regroup, resupply, and pay the infirmary a visit as they prepare to track down the treacherous Captain Oglerk.

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The Learning GM Tale

We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Continue reading “The Learning GM Tale”

Dead in the Water Act 2, Episode 13

Race against time! Running on fumes and with only minutes left before the Shadow Raptor is swallowed by a black hole, can the master slicer TV and Bothan lightning rod Kith manage to bring the Raptor‘s engines to life before its too late?

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The Video Game Tale

We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.

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Dead in the Water Act 2, Episode 12

Injured and a man down, the squad has to rally in the face of the swiftly approaching black hole, and brave the droid infested engineering section of the Shadow Raptor. Can they turn this ship around before it is too late?

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The Characteristic Tale

We talk about how characteristics need to be thought of for your characters as your creating, knowing where your character is now in the timeline of their growth, and how you can shape your character off of abilities that aren’t common. Continue reading “The Characteristic Tale”

Dead in the Water Act 2, Episode 11

While TV-93 and Matu race across the outside of the Shadow Raptor to rejoin the rest of their squad, Kith and Neema have to contend with their nemesis TJ-11 and dozens of droids without the help of their sharpshooting droid or fearless commando.

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The Player Choice Tale

Beka and Ben talk about how to make your players make a choice in your games. From giving consequences to taking the plank that their clinging to away slowly we talk about ways of getting your players to engage in the situation around them. Continue reading “The Player Choice Tale”

Dead in the Water Act 2, Episode 10

With the squad divided, Neema, Kith, and R4-M1 take their borrowed Y-Wing on a mad dash for the Shadow Raptor‘s aft hull. Meanwhile in the forward hangar bay, Matu thankfully changes TV’s orders as the unlikely duo try to stop the enemy astromechs from escaping.

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The NPC Voice Tale

This week it’s Beka and Ben talking about how to make NPCs feel like PCs quickly or in more depth when you have time. We also hear about one way that doing world building can be of great benefit for you the GM.
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Dead in the Water Act 2, Episode 9

Conga line! While the squad’s newfound ally R4-M1 distracts a trio of enemy loadlifters with a song and dance, Matu and TV maneuver to disable the hangar bay’s magcon field in an effort to suck the enemy droids into space. Meanwhile, Kith and Neema seek shelter from the oncoming explosive decompression in one of the hangar’s many Y-Wings, only neither of them knows the first thing about flying.

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The Scene Building Tale

What goes into making a scene an scene? How can you drive the players in the direction you want them to? What do you do to spur the players into motion? We talk about this and more in todays episode. Continue reading “The Scene Building Tale”

Dead in the Water Act 2, Episode 8

With life support restored and the bridge retaken, the squad sets their sights on the Shadow Raptor‘s engine room in a bold move to divert the frigate’s present destination: a black hole. With time running short, Kith and Matu formulate some….less conventional plans to reach the engine room while TV comes face-to-face with someone he dislikes more than Matu.

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The Subplot Tale

This week we dive into Duty and Obligation and how to make them feel like a part of the whole story instead of a switch track stealing your plot. From simple ideas on how to weave a subplot into narrative, to ideas on where to look for incremental methods we have it here for you. Continue reading “The Subplot Tale”

Dead in the Water Act 2, Episode 7

Divide and Conquer! While Kith monkeys around with the Shadow Raptor‘s sabotaged life support systems, the rest of the squad makes plans to assault the bridge. All the while their adversary, the tactical droid TJ-11, remains one step ahead of them. And as if that wasn’t bad enough he’s developed a new hobbie: taunting his enemies.

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The New In Town Tale

We welcome Beka Black to our podcast to bring an artists perspective to our show. In interviewing her we find out about her deep history with Star Wars, her ability with art, and the way she jumped in with both feet to being a Game Master. Also, there is talk of Twi’lek lekku. Continue reading “The New In Town Tale”

Dead in the Water Act 2, Episode 6

Asphyxiation! The squad reaches life support as TJ’s droids vent the last of the Shadow Raptor‘s oxygen, promising doom to the hundreds of “meatbags” aboard. While Kith learns how to unsabotage a system in order to save the crew, TV fulfills a lifelong dream.

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The Module Tale

Tess wanted to ask about making a published module your own. We talk about how to make the voice of the module yours and how it can make it even more awesome because it allows you to focus on the characters even more. Continue reading “The Module Tale”

Dead in the Water Act 2, Episode 5

Time for the old one-two blasterroo. The squad learns about Mandalorian tactics, meet the fastest gun aboard the Raptor, and demonstrates why tools shouldn’t be jammed in power sockets as they storm primary communications in an attempt to call for Alliance reinforcements.

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