The Motivation Tale

David and Ben were able to talk about motivating your players out of their bases of operations in ways that aren’t only a sledge of their obligations showing up on their door. This was asked by a Patreon supporter Andrew Fullard.
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Dead in the Water Act 2, Episode 4

A lesson in communication. With a small force of the Shadow Raptor’s crew in tow, the squad makes preparations to regain control of the ship’s communications array. Has Neema learned the fine art of stealth? Will the recently freed crew prove themselves as soldiers? Will Kith finally get to blow something up?

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The Espionage Tale

David liked the idea of talking about espionage and then talked about Jack Bauer and Jason Borne. We talk about far ranging ideas from infiltration missions to your party and crew being infiltrated.  Continue reading “The Espionage Tale”

Dead in the Water Act 2, Episode 3

Surrounded! After Neema inadvertently gives away the squad’s position, they find themselves flanked by blaster-equipped droids. With the crew of the Shadow Raptor sealed away in the nearby brig, our Heroes are about to learn that short help is better than no help at all.

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The Escape Tale

David had the idea of trying to escape for a bit, but then we got talking about escaping prisons and how it’s done. We go from the classics all the way through to more modern ideas of prison breaks and talk about a few things you need to think of to make it feel earned. Continue reading “The Escape Tale”

Dead in the Water Act 2, Episode 2

Now that TV-93 is equipped with a passkey, the squad embarks on a mission to save the Shadow Raptor from the mutinous droids that have taken control. With life support thinning, and most of their gear 11 decks above them, the squad has to move fast to secure the ship before the droids realize what is happening.

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The Rock Star Tale

We got thinking of the classic question, what do you do when you have a character that feels like a mismatch to your party? David and Ben talk about how to turn this seeming weakness into a vibrant strength. From snipers to faces and many places in between. Continue reading “The Rock Star Tale”

Dead in the Water – Act 2, Episode 1

Mutiny! Following an attack by a newly purchased protocol droid, Neema, Teevee, Kith, and Matu find themselves trapped in a conference room aboard the Alliance starship Shadow Raptor. With the situation growing more dire by the second, the squad must learn how far this droid uprising goes and take whatever steps are necessary in order to protect the Raptor‘s crew.

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The Brave Sir Robin Tale

A question arose about hinting to your players that it’s time for their characters to run away. This is our answer, and we give a few ideas on how to make baddies even more present in your adventure. Tess, David, and Ben all have some wicked ways to make your players realize their characters are about to die.

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Dead in the Water – Act 1, Episode 3

Having secured their cargo of droids, the task before the squad is simple: find a way to transport them safely back to the Shadow Raptor. With an ancient tug, a grumpy Wookiee captain, a tactical droid who won’t stop complaining, and no coordinates for the Raptor, perhaps this task isn’t so simple.

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The New GM Tale

Every now and then we get asked by new GMs how to I get started, I love the universe but this RPG thing scares me. This is David and Ben giving a few pieces of advice and telling a few tales of how they learned to use the dice. Continue reading “The New GM Tale”

Dead in the Water – Act 1, Episode 2

As the squad searches Port Tooga for their Rebel Privateer contact, Captain Oglerk, and her cargo of droids, Matu learns an important lesson: it’s not wise to upset a Wookiee. Continue reading “Dead in the Water – Act 1, Episode 2”

The Diplomats Tale

This week we talk about the kinds of campaigns that a diplomat would excel in. From negotiating treaties all the way down to keeping two rebel groups working together. David and Ben give ideas for several campaigns and scenes for you to use and give a few spins on dealing with interpersonal relationships that a GM might not always think of.
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Dead in the Water – Act 1, Episode 1

In the premiere episode of Heroes of the Hydian Way, a squad of misfits: the Mandalorian warrior Matu Ordo, the dispirited tactical droid TV-93, explosives expert Kith Ursi’bek, and Lieutenant Neema Talemy are assigned to the frigate Shadow Raptor in order to take possession of a large shipment of droids. With four million credits in hand and a Hutt controlled station, what can possibly go wrong? Continue reading “Dead in the Water – Act 1, Episode 1”

Interview with the People on Heroes

Ben interviews the rest of the cast of Heroes of the Hydian Way. The dependable editor Kristine, the personable Chris, the deep Brent, and the energetic Leslie all share bits of themselves with you in this episode. Continue reading “Interview with the People on Heroes”

The Active Set Tale

We talk about the wonders you can find in the background of a scene. From the rolling conveyor belts of a factory to the people in a bar the extras you bring to the scene in description will be paid back in fun for your whole table. Continue reading “The Active Set Tale”

The Narrative Starship Tale

We have some cool ideas that make starship combat more about the story instead of the table in the core book. We look to things you can do on a ship, and even what happens when the space combat is just background set dressing.

The Inspiration Tale

We talk about where we get some ideas for campaigns and characters, giving special thought to how to turn movies into Age of Rebellion Campaigns. Continue reading “The Inspiration Tale”

The Downtime Tale

We talk about how your characters got their first experience and a give few ideas how they spend time between campaigns. From ways to give out experience to ideas for training montages we give you many ideas for passing the time between and before your main adventures. Continue reading “The Downtime Tale”

The Spoon Full of Conflict Tale

This week we have Ross on to talk about conflict, how to get your players to engage with it, how to make it matter to your players, and how to finally drive them to the dark side. Continue reading “The Spoon Full of Conflict Tale”

The Force Spirit Tale

From the simple talk of using force ghosts and spirits to the interesting ways that you can use The Living Force in Edge or Age games we mine for some ideas to help you out in your next game.
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Heroes of the Hydian Way Teaser

We haven’t said much about the Heroes of the Hydian Way yet. We record the first actual session today, we’ve had a session zero to get a feel for each other and work out most tech bugs. To give an idea of what Heroes is Ben answers here some of the questions that could be (and should be) poking up about the new podcast. Continue reading “Heroes of the Hydian Way Teaser”

The Location Scout Tale

From talking about how a city is not as big as you think to some solid ideas on cities in wildspace, we talk of a deep seated desire to make fantastical places shine with your adventures and campaigns Continue reading “The Location Scout Tale”

The Brains Tale

We had Dice for Brains’ Ross Rockafellow on again and we talk about some great things, from the simple things of what can be brought to the table to making your descriptions even more awesome.
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The Other Era Tale

We talk about playing in other eras and how easy the Star Wars system makes it to change time periods. From The Clone Wars to The Force Awakens we talk about how easy it is and how reskinning works for a new GM. Continue reading “The Other Era Tale”