The Charming Combat Tale

We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.

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The Present Player Tale

People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.

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The Adding a Player Tale

We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.

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The Secret Society Tale

Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.

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