The Closing Tale

Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.

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The Challenging Player Tale

The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.

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The Gambler Tale

We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.

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The Han Tale

We have  a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “The Han Tale”

The Difficulty Tale

Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “The Difficulty Tale”

Into The Character Tale

We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Into The Character Tale”

The Module Tale

Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written. Continue reading “The Module Tale”

The Steam Setting Tale

We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.

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The Genesys Vehicle Tale

Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “The Genesys Vehicle Tale”

The Rissa Tale

No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the table Continue reading “The Rissa Tale”

The Starting Player Tale

Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.

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The Tale Vs Darkside

Ben has Marcus on to talk about his Force and Destiny podcast he creates with his kids and the lessons that can be learned from there. So much of the advice can be well used for bringing in any new player. Continue reading “The Tale Vs Darkside”

The Tools Tale

Ben and David talk about preparation tools for GMs and players as well as communication and character creation. Continue reading “The Tools Tale”

Map Tales

Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players. Continue reading “Map Tales”

The Surprised GM Tale

Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next. Continue reading “The Surprised GM Tale”

The Backgrounder Tale

We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “The Backgrounder Tale”

The Moral Beginner Tale

We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad. Continue reading “The Moral Beginner Tale”

The Bounty Board Tale

We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Continue reading “The Bounty Board Tale”

The Personal Module Tale

We talk about Dead in the Water and how you can break down the modules you see and read to make them more your own and get inspiration for the campaigns you want to run. Continue reading “The Personal Module Tale”

The Party Starting Tale

We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today. Continue reading “The Party Starting Tale”

The Home Brew Tale

We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are. Continue reading “The Home Brew Tale”

The Street Fighter Tale

For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”

The Gearing Up Tale

We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”

The Traditions Tale

We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”

The Learning GM Tale

We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Continue reading “The Learning GM Tale”