The Bestial Tale

We talk about Beasts this week because ages ago @thebrometheus decided he really liked the 30 odd dogs in his family room.

It’s taken a little bit but we here on the Reluctant Bogwing  sat down and talked about beasts from the wonderful swarm of bees to Zilo beasts.

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The Restarting Tale

Ben is back and he brought in two other people to talk with him about Star Wars and the cool things they can come up with.

As the Star Wars RPG talk starts, they break into a discussion on Nemeses and how you can use them effectively in a few situations.

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The Tale of Endings

We talk about things to keep in mind as you end sessions, chapters, and campaigns during Cams final show.  We have a great time as we watch out for murder bears around the campfire.

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The Other Edge Tale

This week we talk about campaigns in Edge of the Empire that don’t deal with the Hutts or Black Sun.

Going from the wild west to noir and back again Ben and Cam have many good ideas for you to listen to.

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The Foretold Tale

This week we talk of move, seek, sense, and foresee. Finding interesting and cool ways to make them menacing and really fun ways to bring them to the table for everyone to enjoy.

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The Sam Stewart Tale

We interview Sam Stewart, RPG Manager for Fantasy Flight Games, about the Force and Destiny Core book.

We talk about how the specializations were designed and how to use Inquisitors and high level Nemesis characters in  your game.

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The Alternative Force Tale

We answer two listener questions about force traditions and how to not let force users out shine other player characters.

We go from the witches of Dathomir to Gand marshals to figuring out how to treat a whole party as a whole party.

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The Ascendant NPC Tale

This week we talk about Rivals, Minions, and Nemesis characters and how the different power levels change the way you want to use them.

We also talk about how to take an NPC from the lowly minion who runs away from the PCs and transform them into  a truly terrifying nemesis later.

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The Binding Tale

We talk about Bind, Protect/Unleash, and Battle meditation in this episode.

We give the High-Powered abilities a look to see how they can be misused by GMs and to see how they can be used to tell amazing stories.

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The Powered Tale

How do you make Force Powers epic?

From the simple powers, such as enhance, to those that are iconic, we find interesting ways of approaching them and how they can move the story along that isn’t just the focus to an entire session.

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The Core of Destiny Tale

We talk about the Force and Destiny Core book.

The book is finally out, and we have a few things to say, and to praise. We go from motivation to morality, from the GM section to the specializations, and we don’t just have a little fun with it.

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The One Shot Tale

Ben and Cam have a few ideas on how to grow your community, add flavor to your one shots, and bring in more people to your games faster when using pre-generated characters.

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An Impossible Tale

This week Cam can’t join us, so we pull in two guests. We talk about specialists and how they can be very difficult to deal with on the fly. We also come up with a few ways to keep your specialists feeling special, and how to engage them without punishing them for specializing.

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A Party Tale

This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.

We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.

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A Desperate Tale

Ben and Cam take a deep look at the careers and species in the new career supplement for Age of Rebellion. They cover some of the ways that it’s evocative for new and old players alike. Styles of play and odd ideas are tossed about with great relish.

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An Imperial Tale

Today we talk about a much requested topic, campaigns in the Empire.

We take a look at many of the different things that come up when working with Stormtroopers in the shadows of the Clone Wars.

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Setting the Tale

Getting players to engage with a setting is never easy, and getting players to use the setting to their advantage is even harder.

This time we talk about setting tone, suspense, using fear, where to glean some useful feedback, and many other things.

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Exploring a Tale

With an explorer you never know what you’re going to find. Whether you’re driving through a mountain pass trying to catch an imperial squad that stole your crystal skull, or finding the next rancor that your benefactor has paid you to take down. We talk about the many facets of the explorer and also delve a little into ways to illicit skill rolls that aren’t asked for by the GM.

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Dan’s Tale of Beginner Boxes

We talk this week with Dan Clark about writing the Beginner Box games and why some of the choices are made to go the way they have. From why the starting characters are the way they are, to how the adventures grow from “this is a skill check” to stealing a ship.

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The Cantina Tale

We were asked by a listener (@brometheus) about how to use Cantinas effectively. We finally got around to looking at the question.

Why do we use them in a game?  What are we doing within them? And, how we can change the concept of a cantina to fit a few other situations?

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A Tale of Social Contention

This week we talk about the five social skills and how they can be used and characterized by the NPCs and the players.

It isn’t just choosing from the list, it’s part of the character and how the character is perceived throughout the entire adventure.

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The Tale of Preparation

Ben and Cam talk about things in the Star Wars system that we find irritating or clumsy and how we deal with bringing them to the table as a good way of expanding the story.

We give advice on how to be prepared for a session, how to use your players characters as a guide for what problems will come up,  and how to let them happen without breaking the game.

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The Tale of Session 0

We bring in a very experienced GM and player to talk with us about Session 0, what goes into it and how we can use it to propel our game session, and group, forward.

We also talk about one way to deal with that character concept that just doesn’t want to get along with everyone else at the table.

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The Tale of Hiring Guns

Hired Guns are a huge pillar of Edge of the Empire. One of the six careers. But, the basis behind how you can make the most of them is not quite as easy as it sounds. We dive into the career and find some people who help bring the nasty pain to their opponents and how you can make an even better one.

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A Tale of Duties Core

A couple people poked us about Duty and how to use it in a game setting in a way that wasn’t just a second way of collecting experience. We started off simple and then it grew into something much deeper, like the duty mechanic itself.

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