Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different kinds of endings we’ve seen and give some advice for GMs on how to make it satisfying.
The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode topic.
We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the table.
We have a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better. Continue reading “The Han Tale”
Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that would normally be missed. Continue reading “The Difficulty Tale”
We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player Continue reading “Into The Character Tale”
Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written. Continue reading “The Module Tale”
We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.
Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems. Continue reading “The Genesys Vehicle Tale”
No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the table Continue reading “The Rissa Tale”
Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.
Ben has Marcus on to talk about his Force and Destiny podcast he creates with his kids and the lessons that can be learned from there. So much of the advice can be well used for bringing in any new player. Continue reading “The Tale Vs Darkside”
Ben and David talk about preparation tools for GMs and players as well as communication and character creation. Continue reading “The Tools Tale”
Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players. Continue reading “Map Tales”
Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next. Continue reading “The Surprised GM Tale”
We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “The Backgrounder Tale”
Ben and David talk about villains and how to present them to your players as fallible beings who can be defeated. Continue reading “The Villainous Tale”
We’ve all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group. Continue reading “The Absent Player Tale”