The Creature Tale

We talk about several ways to make creatures matter to a scene and how to make sure they don’t get lost in normal role-playing. From keeping tracking of characters to helping them set scenes. Continue reading “The Creature Tale”

Dead in the Water Discussion Episode

In this discussion episode, the GM and players behind our Heroes: Ben, Kristine, Brent, Leslie, and Chris reflect on their experiences playing the “Dead in the Water” module from the Age of Rebellion Gamemaster’s Kit. Along the way they answer listener submitted questions, goof off, and hint at what’s coming next on Heroes of the Hydian Way.

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The Party Starting Tale

We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today. Continue reading “The Party Starting Tale”

Dead in the Water Act 3, Episode 6

Showdown! Surrounded by enemies and in a precarious tactical position, our Heroes are going to have to scramble (and roll better) if they’re going to capture the traitor Oglerk and put a stop to these Imperial droid infiltrators in this finale to Dead in the Water.

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The Home Brew Tale

We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are. Continue reading “The Home Brew Tale”

Dead in the Water Act 3, Episode 5

After a disconcerting, if informative, experience at the Teagan Tech Consortium, our Heroes race to the Teagan droid factory in the hopes of stopping Captain Oglerk and, finally, getting some answers.

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The Silhouette Zero Tale

Chris Ing has been a part of Heroes almost from the start, but Ben wanted to talk to him about his other podcast Silhouette Zero and two person gaming in general since it isn’t the typical way to run Star Wars RPG from FFG

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Dead in the Water Act 3, Episode 4

With arms laden with new “toys” from Kwiggley’s junk shop, our Heroes set course for Teagan, home to the Teagan Tech Consortium and, Force willing, Captain Oglerk’s final stop.

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The Street Fighter Tale

For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight. Continue reading “The Street Fighter Tale”

Dead in the Water Act 3, Episode 3

Cantina Clash! When a group of armed protocol droids interrupt a meeting with the vile Shoola the Hutt, our Heroes have to fight their way out while proving their worth to the gangster. All with a drunk Mirialan, a disembodied droid head, and innocent bystanders in the way. It’s just another day on the job for the Heroes of the Hydian Way.

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The Gearing Up Tale

We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting people. Continue reading “The Gearing Up Tale”

Dead in the Water Act 3, Episode 2

Our heroes of the rebellion find themselves at the edge of the empire when they return to the Hutt-controlled pirate haven of Port Tooga. On the trail of the traitorous Captain Oglerk, our heroes pay a visit to the usual hive of scum and villainy: the local cantina….

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The Traditions Tale

We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi. Continue reading “The Traditions Tale”

Dead in the Water Act 3, Episode 1

Downtime! Now that the Shadow Raptor‘s course to oblivion has been averted, Neema, Matu, TV, and Kith have time to regroup, resupply, and pay the infirmary a visit as they prepare to track down the treacherous Captain Oglerk.

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The Learning GM Tale

We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Continue reading “The Learning GM Tale”

Dead in the Water Act 2, Episode 13

Race against time! Running on fumes and with only minutes left before the Shadow Raptor is swallowed by a black hole, can the master slicer TV and Bothan lightning rod Kith manage to bring the Raptor‘s engines to life before its too late?

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The Video Game Tale

We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.

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Dead in the Water Act 2, Episode 12

Injured and a man down, the squad has to rally in the face of the swiftly approaching black hole, and brave the droid infested engineering section of the Shadow Raptor. Can they turn this ship around before it is too late?

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The Characteristic Tale

We talk about how characteristics need to be thought of for your characters as your creating, knowing where your character is now in the timeline of their growth, and how you can shape your character off of abilities that aren’t common. Continue reading “The Characteristic Tale”

Dead in the Water Act 2, Episode 11

While TV-93 and Matu race across the outside of the Shadow Raptor to rejoin the rest of their squad, Kith and Neema have to contend with their nemesis TJ-11 and dozens of droids without the help of their sharpshooting droid or fearless commando.

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The Player Choice Tale

Beka and Ben talk about how to make your players make a choice in your games. From giving consequences to taking the plank that their clinging to away slowly we talk about ways of getting your players to engage in the situation around them. Continue reading “The Player Choice Tale”

Dead in the Water Act 2, Episode 10

With the squad divided, Neema, Kith, and R4-M1 take their borrowed Y-Wing on a mad dash for the Shadow Raptor‘s aft hull. Meanwhile in the forward hangar bay, Matu thankfully changes TV’s orders as the unlikely duo try to stop the enemy astromechs from escaping.

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The NPC Voice Tale

This week it’s Beka and Ben talking about how to make NPCs feel like PCs quickly or in more depth when you have time. We also hear about one way that doing world building can be of great benefit for you the GM.
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Dead in the Water Act 2, Episode 9

Conga line! While the squad’s newfound ally R4-M1 distracts a trio of enemy loadlifters with a song and dance, Matu and TV maneuver to disable the hangar bay’s magcon field in an effort to suck the enemy droids into space. Meanwhile, Kith and Neema seek shelter from the oncoming explosive decompression in one of the hangar’s many Y-Wings, only neither of them knows the first thing about flying.

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Dead in the Water Act 2, Episode 8

With life support restored and the bridge retaken, the squad sets their sights on the Shadow Raptor‘s engine room in a bold move to divert the frigate’s present destination: a black hole. With time running short, Kith and Matu formulate some….less conventional plans to reach the engine room while TV comes face-to-face with someone he dislikes more than Matu.

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