The Surprised GM Tale

Kristine and Ben talk about what they do when the players surprise them and leave them wondering what to do next. Continue reading “The Surprised GM Tale”

The Backgrounder Tale

We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough. Continue reading “The Backgrounder Tale”

The Villainous Tale

Ben and David talk about villains and how to present them to your players as fallible beings who can be defeated. Continue reading “The Villainous Tale”

The Absent Player Tale

We’ve all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group. Continue reading “The Absent Player Tale”

The Genesys Tale

Ben and Kristine discuss with David what we’ve taken away from the Genesys core book and some of the interesting tidbits we are looking forward to for the system. Continue reading “The Genesys Tale”

The Deep Force Tale

Ben has Chris Ing from Silhouette Zero and Heroes on to talk about the force and some of the deeper things you can look at when using the force in your games. From what is light and dark, to the different force traditions we have ideas on how to make the force deeper in your games. Continue reading “The Deep Force Tale”

The Everything is Terrain Tale

We talk about space combat and a few issues that can come up as well as a few unintended consequences of putting mechanics before narrative. Continue reading “The Everything is Terrain Tale”

The Low Resource Tale

We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “The Low Resource Tale”

The Fail Tale

We talk about failure in your game and how to make it feel like that isn’t the end of the action or the story. We show how there is always effects after an action even if they aren’t the desired ones.

Things we talked about in this episode:

You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
David is @Akaagentshades
Kristine is @12thKnight

Help us out financially for the show on Patreon

You can get in contact with us at
Tales@theHydianWay.com

Or click below to listen to the show

The Allied NPC Tale

This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC. Continue reading “The Allied NPC Tale”

The Last Jedi Tale

We talk about themes in The Last Jedi and several of the things we ponder about the story, from using bombers to why using force face time would be useful in an RPG setting. Continue reading “The Last Jedi Tale”

The Way to End Tale

We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “The Way to End Tale”

The Behind the Scenes Tale

Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “The Behind the Scenes Tale”

The Split Party Tale

Splitting the party can be treacherous for a GM, from boring other players to finding there’s just too much going on to keep track of. We have ideas on making it make more sense and a few tricks on keeping everyone engaged.

Continue reading “The Split Party Tale”

The Failed Crafting Check Tale

We talk of how to make a failed crafting check mean something, what comes from not making something, and how to make it become a part of the story. Continue reading “The Failed Crafting Check Tale”

The Home Brew Tale

We talk about making a setting up for yourself. From new adversaries and minions to new pieces of equipment. This can broaden your horizons so much we wanted to give our initial takes on how to grow beyond the time between A New Hope and The Empire Strikes Back. Continue reading “The Home Brew Tale”

Finding the Destroyer Tale

This is Kristine and Ben talking about the ‘hunt the Bismark’ campaign Ben did and ways to bring out the things that Ben had in his head for it at the table. We also talk of how to take ideas and see how big the idea really is. Continue reading “Finding the Destroyer Tale”

The Moral Beginner Tale

We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad. Continue reading “The Moral Beginner Tale”

The Bounty Board Tale

We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Continue reading “The Bounty Board Tale”

The Threatening Tale

We start talking about social encounters and then expand to talk about how to bring threats and advantage to the table in more narrative ways than just boosts and setbacks going into the next roll. Continue reading “The Threatening Tale”

The First Tale

We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Continue reading “The First Tale”

The Round Table Tale

We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “The Round Table Tale”

The Personal Module Tale

We talk about Dead in the Water and how you can break down the modules you see and read to make them more your own and get inspiration for the campaigns you want to run. Continue reading “The Personal Module Tale”

The Party’s Problem Tale

We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts. Continue reading “The Party’s Problem Tale”

The Obligation Tale

We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there.

Things talked about on the show:

You can find us,  at TheHydianWay.com

You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
David is @Akaagentshades
Tess is @RPG_Casts
Beka is @shadowblindr

Help us out with the licences for the show on Patreon

You can get in contact with us at
Tales@theHydianWay.com

Or click below to listen to the show