We talk about things to keep in mind as you end sessions, chapters, and campaigns during Cams final show. We have a great time as we watch out for murder bears around the campfire.
This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.
We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.
We bring in a very experienced GM and player to talk with us about Session 0, what goes into it and how we can use it to propel our game session, and group, forward.
We also talk about one way to deal with that character concept that just doesn’t want to get along with everyone else at the table.
We saw the Rogue One preview. It was amazing. Then we started talking about running a campaign like that and asked ourselves how we would do it. One thing leads to another and suddenly we’re discussing how to make a decent war based campaign that doesn’t feel like an Edge of the Empire campaign.