Ben David and Joshua talk about conflict and the dialogue that opens up from using it. From how to do it badly to how to make things much more interesting.
We talk about what in space can cause your players a hard time and how to make it more interesting in an adventure and story. From the terror of a black hole to the raw power of getting close to a star being in a starship can be fraught with danger. Continue reading “Episode 109 – The Deadly Space Tale”
What do you do when you’re planning on throwing your players into a disaster? Why are there certain tropes to use and to avoid? We look to some that come up and many of the research you can use to make your game feel even more amazing. Continue reading “Episode 108 – The Disastrous Tale”
We talk about exploration and how to avoid some of the pitfalls that are so easy to come up against when bringing this to your players. From having a place be devoid of life to not remembering to have a goal once the players get to a new place we give a few ideas on how to make your exploration better. Continue reading “Episode 107 – The Exploration Tale”
We talk of Thrawn and grand villains as well as thugs that are easier to completely defeat. The discussion goes from why you want to use them and how you can frame long term villains within their own narrative for how they got there.
This episode would not have happened without the article posted on Eleven – Thirty Eight
We talk of Star Wars and how technology should be a support for your story unless it becomes the complete centre of it. We go from discussing the tech and some of the oddities to discussing how to use it at your table in ways that move the story forward. Continue reading “Episode 105 – The Analog Tale”
We talk about adventures without combat in this episode. And look at many different ways of creating a dramatic narrative without forcing the players to pick up a blaster.
We talk NPCs and how to make them and your base interesting in an Age of Rebellion setting, as well as the varried locations you’ll run across in Edge of the Empire and Force and Destiny. Continue reading “Episode 103 – The Deep NPC Tale”
We go looking at new ways your players can slip deeper into a crime lords grasp and how you can give the players two choices that they don’t want to take. Ben and David talk about how crime in fiction isn’t always happy go lucky and can be a huge moral quandary for those involved. Continue reading “Episode 102 – The Hard Crime Tale”
We talked about The Crossroads Sector last week. This week we populate it with a family with a dark secret, a desperate criminal with a heart of gold, and a ghost ship that holds a terrifying secret. Continue reading “Episode 101: The Crossed Personalities Tale”