We talk about slicing in the context of ShadowRun and looking at it in a very Gibsonesque fashion.
David’s players went to Bandomir.
This is a problem because he has no idea what to do and the session is the day after recording. Ben chimes in with a few ideas and in doing so they find a great truth for all GMs.
As we enter into the longest night we look to holidays in Star Wars and role playing games in general. From what makes up a holiday, to covering a few ideas and themes that you can do from major adventures all the way to little bits.
David was talking about his Nebulon-B campaign and the idea was cool enough that we decided to do an entire episode about campaigns being set on a ship and the cool things you can do with it. Taking cues from The Hunt for Red October and Battlestar Galactica all the way through SeaQuest we talk about how to bring being on a large ships bridge to life.
We talk about coercion and the use of the skill at the table.
Joshua is away and one of my players was looking at the blackmail talent, so David and I had a discussion on how to use it, how it’s been used in movies and ways to improve its effectiveness.
Hope and despair are woven into the DNA of Star Wars, and stories generally. How you can use hope in the darkest situations and despair when everything is going right is the topic of this weeks episode. Listen in and have fun.
Ben is back and he brought in two other people to talk with him about Star Wars and the cool things they can come up with.
As the Star Wars RPG talk starts, they break into a discussion on Nemeses and how you can use them effectively in a few situations.
We talk about things to keep in mind as you end sessions, chapters, and campaigns during Cams final show. We have a great time as we watch out for murder bears around the campfire.
This week we start a look at how you can deal with holes in the party and how, as a GM, you can challenge players without making it punishment for choosing the ‘wrong party’.
We also give a few ideas for party concepts and how they can be made into really amazing adventures or campaigns.
We bring in a very experienced GM and player to talk with us about Session 0, what goes into it and how we can use it to propel our game session, and group, forward.
We also talk about one way to deal with that character concept that just doesn’t want to get along with everyone else at the table.