The Low Resource Tale

We talk about how to run an adventure with few player resources and how to make it so player ingenuity is welcome when you take their toys away. From survival to horror to investigations we talk about ways of a few things to expect and ways to make it awesome. Continue reading “The Low Resource Tale”

The Allied NPC Tale

This week we talk about NPCs why some get elevated, how to deal with the mechanics for those that do get elevated, and why some people make full PCs for an NPC. Continue reading “The Allied NPC Tale”

The Way to End Tale

We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “The Way to End Tale”

The Behind the Scenes Tale

Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “The Behind the Scenes Tale”

The Split Party Tale

Splitting the party can be treacherous for a GM, from boring other players to finding there’s just too much going on to keep track of. We have ideas on making it make more sense and a few tricks on keeping everyone engaged.

Continue reading “The Split Party Tale”

The Failed Crafting Check Tale

We talk of how to make a failed crafting check mean something, what comes from not making something, and how to make it become a part of the story. Continue reading “The Failed Crafting Check Tale”

The Home Brew Tale

We talk about making a setting up for yourself. From new adversaries and minions to new pieces of equipment. This can broaden your horizons so much we wanted to give our initial takes on how to grow beyond the time between A New Hope and The Empire Strikes Back. Continue reading “The Home Brew Tale”

The Moral Beginner Tale

We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad. Continue reading “The Moral Beginner Tale”

The Bounty Board Tale

We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Continue reading “The Bounty Board Tale”

The Threatening Tale

We start talking about social encounters and then expand to talk about how to bring threats and advantage to the table in more narrative ways than just boosts and setbacks going into the next roll. Continue reading “The Threatening Tale”

The First Tale

We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Continue reading “The First Tale”

The Round Table Tale

We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “The Round Table Tale”

The Party’s Problem Tale

We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts. Continue reading “The Party’s Problem Tale”

The Obligation Tale

We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there.

Things talked about on the show:

You can find us,  at TheHydianWay.com

You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
David is @Akaagentshades
Tess is @RPG_Casts
Beka is @shadowblindr

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You can get in contact with us at
Tales@theHydianWay.com

Or click below to listen to the show

The Mysterious Tale

We talk about building mysteries and setting hooks for players to get interested in the adventure you have planned. From disappearing children to a penpal that wants to meet we have ideas on how to make a plot hook into that consuming little thing that drives players wild. Continue reading “The Mysterious Tale”

The Creature Tale

We talk about several ways to make creatures matter to a scene and how to make sure they don’t get lost in normal role-playing. From keeping tracking of characters to helping them set scenes. Continue reading “The Creature Tale”

The Party Starting Tale

We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today. Continue reading “The Party Starting Tale”

The Home Brew Tale

We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are. Continue reading “The Home Brew Tale”