The Converted Tale

We talk about converting adventures to your table, starting with The Temple of Elemental Evil and going through to making Onslaught at Arda I work for you and not throwing in unknown characters.

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The New Path Tale

David’s players went to Bandomir.

This is a problem because he has no idea what to do and the session is the day after recording. Ben chimes in with a few ideas and in doing so they find a great truth for all GMs.

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The Mentored Tale

We take a look at mentors and how to use them in the game.

We look to a few of the different aspects that a mentor in game can take and a few story lines that can work out very well.

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The Awakens Tale

We talk about The Force Awakens and how you can take several of the lessons from it and put it at your table. From how to deal with a Big Bad to how to move time along in a believable fashion.

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The Armorer Debate

Ben and Joshua got talking about the Armorer in Keeping the Peace. This doesn’t fit our usual style so we’re releasing it as a bonus episode. Let us know if you like it and we might do more as time permits.

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The Strongholds Tale

Joshua and Ben have the book Strongholds of Resistance and give their reviews. David leads questions and joins in with his thoughts. We all talk about how to bring this book into making your tales on the table all the more awesome.

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The Holiday Tale

As we enter into the longest night we look to holidays in Star Wars and role playing games in general. From what makes up a holiday, to covering a few ideas and themes that you can do from major adventures all the way to little bits.

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The Underused Tale

Why is astrogation only used to pull those levers for hyperspace? Can you use knowledge skills in the heat of the moment? Can deception be just as good as range (light) in combat? We look at all of these and more in this weeks episode.

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The Power Gear Tale

Joshua feels deeply about Jet Packs.

We look at how you can use gear that can seem over the top and how to bring it into a cool encounter to showcase it. From the jump boots we just found, to some amazing ideas on what to do with a gravshute, we give a broad idea of where to get ideas from and share a few of our own.

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The Boldly Going Tale

David was talking about his Nebulon-B campaign and the idea was cool enough that we decided to do an entire episode about campaigns being set on a ship and the cool things you can do with it. Taking cues from The Hunt for Red October and Battlestar Galactica all the way through SeaQuest we talk about how to bring being on a large ships bridge to life.

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Episode 64 – The Coercive Tale

We talk about coercion and the use of the skill at the table.

Joshua is away and one of my players was looking at the blackmail talent, so David and I had a discussion on how to use it, how it’s been used in movies and ways to improve its effectiveness.

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The Organized Tale

Organizations are fun to come up with, so we came up with 9 new ones, each with a different bend.

David takes criminals, Joshua goes all forcey force, and Ben is doing odd military applications.

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A Tale of Hope and Despair

Hope and despair are woven into the DNA of Star Wars, and stories generally. How you can use hope in the darkest situations and despair when everything is going right is the topic of this weeks episode. Listen in and have fun.

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The Missing Player Tale

A missing player isn’t the end of the world. We talk about how you can deal with players that are gone for a session or a month. The approaches differ but can be used to set the story forward in ways that wouldn’t normally be available.

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The Bestial Tale

We talk about Beasts this week because ages ago @thebrometheus decided he really liked the 30 odd dogs in his family room.

It’s taken a little bit but we here on the Reluctant Bogwing  sat down and talked about beasts from the wonderful swarm of bees to Zilo beasts.

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The Restarting Tale

Ben is back and he brought in two other people to talk with him about Star Wars and the cool things they can come up with.

As the Star Wars RPG talk starts, they break into a discussion on Nemeses and how you can use them effectively in a few situations.

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The Tale of Endings

We talk about things to keep in mind as you end sessions, chapters, and campaigns during Cams final show.  We have a great time as we watch out for murder bears around the campfire.

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The Other Edge Tale

This week we talk about campaigns in Edge of the Empire that don’t deal with the Hutts or Black Sun.

Going from the wild west to noir and back again Ben and Cam have many good ideas for you to listen to.

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The Foretold Tale

This week we talk of move, seek, sense, and foresee. Finding interesting and cool ways to make them menacing and really fun ways to bring them to the table for everyone to enjoy.

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The Sam Stewart Tale

We interview Sam Stewart, RPG Manager for Fantasy Flight Games, about the Force and Destiny Core book.

We talk about how the specializations were designed and how to use Inquisitors and high level Nemesis characters in  your game.

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The Alternative Force Tale

We answer two listener questions about force traditions and how to not let force users out shine other player characters.

We go from the witches of Dathomir to Gand marshals to figuring out how to treat a whole party as a whole party.

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The Ascendant NPC Tale

This week we talk about Rivals, Minions, and Nemesis characters and how the different power levels change the way you want to use them.

We also talk about how to take an NPC from the lowly minion who runs away from the PCs and transform them into  a truly terrifying nemesis later.

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The Binding Tale

We talk about Bind, Protect/Unleash, and Battle meditation in this episode.

We give the High-Powered abilities a look to see how they can be misused by GMs and to see how they can be used to tell amazing stories.

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The Powered Tale

How do you make Force Powers epic?

From the simple powers, such as enhance, to those that are iconic, we find interesting ways of approaching them and how they can move the story along that isn’t just the focus to an entire session.

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The Core of Destiny Tale

We talk about the Force and Destiny Core book.

The book is finally out, and we have a few things to say, and to praise. We go from motivation to morality, from the GM section to the specializations, and we don’t just have a little fun with it.

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