We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.
Things talked about in this episode:
- Ursula Vernon
- Digger
- Swiss Family Robinson tweet storm
- Harriet the Invincible
- Grand Theft Auto
- Skyrim
- Wolfenstein The New Order
- Medal of Honor
- Mass Effect Andromeda
- Dragon Age Inquisition
- Tuchanka
- Fallout: New Vegas
- Fallout 4
- Planescape Torment
- Xcom 2
- Shadowrun Returns
- Shadowrun Hong Kong
- Shadowrun Dragonfall
- Tyranny
- Torment Tides of Numenera
- Rock Paper Shotgun
- 16 Blocks
- Assault on Precinct 13
- Witcher 3: Wild Hunt
- Cyberpunk 2077
- Uncharted
- Cortana
- Jennifer Hale
- Total Party Kill
You can find us, at TheHydianWay.com
You can find us on Twitter
Show updates are @TheHydianWay
Ben is @DeuteriumIce
David is @Akaagentshades
Tess is @RPG_Casts
Beka is @shadowblindr
Help us out with the licences for the show on Patreon
You can get in contact with us at
Tales@theHydianWay.com
Or click below to listen to the show
Podcast: Download
Subscribe: Apple Podcasts | RSS