A Tale of Responsibility

We start talking about Force Unleashed and how to deal with players who have characters at that power level. We examine the tropes and raise a few good points about how you can make the consequences of their actions matter to them at the table. Continue reading “A Tale of Responsibility”

A Tale from the Front Lines

We saw the Rogue One preview. It was amazing. Then we started talking about running a campaign like that and asked ourselves how we would do it. One thing leads to another and suddenly we’re discussing how to make a decent war based campaign that doesn’t feel like an Edge of the Empire campaign.

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A Nonchalant Piloting Tale

Cam has a plan, and that plan is to finally talk about Fly Casual.

Which we did, and we pretty much love the book. There are so many stories that we can pull out of it. We discuss the kind of stories that make Fly Casual a great resource, talk about the three new specializations, and talk about some of the story ideas we have for the species.

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The Developing Tale Of Max Brooke

We were able to find Max Brooke and get him to talk about all of the fun things going on at FFG as well as some of the cooler aspects of Star Wars the RPG and why having a single campaign to run is a good idea.

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The Tale of the Second Story

Ben and Cam started talking about ships and the big concept ways of using them and the topic started to drift quickly. They slingshot past how to make things more interesting from the outset of a campaign and end up talking about how to keep a campaign interesting over the longer term and how to ratchet up the difficulty.

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The Tale of Shiny Things

Ben had no idea about equipment and was starting to worry he was doing it very wrong. Cam had some ideas so they started talking about it. Thankfully someone had the recorder going so all of you can benefit from the discussion on equipment and how to get it to mean something to the players while not being too giving or to miserly with it.

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Tale of Storied Players

Cam and Ben are back with another question that a fan asked. How is the system suited for letting the players in on the narrative reigns and not just making the GMs feel over taxed.

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Tales of The Lords of Nal Hutta

The Cracian thumper finally made it past the dreaded wampa line and delivered Bens copy of Lords of Nal Hutta. We take a look at it and what speaks to both Ben and Cam from the book.

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Who’s Tale is it Anyway?

We start off with a simple question of how to deal with a guard house full of security personnel with out shooting it up and expand into how we run low prep games and bring the players into a scene.

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The Tale of Corrupted Power

Ben and Cam talk about high powered adventurers and parties, tactics to deal with same both in FFG Star Wars and more generally, changing things up mid-campaign, and what to do when a player is about to break the game.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

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We go say hello to Admiral Daala and dine with wookiee service and you can listen in below.

The Start of a Legend

This week Ben and Cam talk about how we build characters to have a background and obligations that fit within the party and how we can make them useful to the GM as well as the players.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

You can also sit back and have vaporated water with us at Tosche Station and listen as we talk with how we get started with characters.

The Droids Strike Back Tale, Pt 2

This week we talk about narratively dealing with a timer, how to set aside rules when the party just doesn’t need them applied, and how to make space combat more interesting while using the rules we discussed in the last episode.

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The Runaway Droid Tale, Part 1

We take a look at the rules that govern space scenes in Fantasy Flights Star Wars and we try to make all the weird actions and maneuvers make sense.

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The Dying Campaign Tale

How many ways can you kill a campaign? We know quite a few and have witnessed many premature campaign deaths.

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The Fischer Tale

We were lucky to get in contact with Andrew Fischer (@Etheral_Fish) of FFG games to talk about Stay on Target. What follows is a decent first discussion of how the book came to be and of how an FFG developer was able to get into such an interesting position.

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The Ace’s Tale

Stay on Target, freshly released from Fantasy Flight Games, is our target. The new Ace Career book brings us interesting views on what an Ace is and how an Ace can fit in our game. Learn about our singular disappointment with the book as we take just some of the ideas presented and make them into usable ideas at the table.

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Encouraging Weird Parties

Today we talk about the wonderful things that you can do to help make your player parties less ‘normal’. With interesting ideas for making weird party concepts, talk a little on how parties are their own character in their own right, and then go on to finding ways of making things even more interesting at character creation. How can a single free rank change the entire nature of a party?

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Creating the Paths to Take

We’re talking about preparation for players and how to use that prep time in a way that is effective.
We talk about simple ways to have adventure threads at the ready for when duty or obligation triggers, but also how to get the players to talk about morality and how to engage it with out alienating that player.

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Taking the Next Step

So you have a session 0 under your belt, why it’s under a belt we’ll never know, but now the players keep wanting to do things. How do you start getting an idea of where to take them and what to do with them.

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The Underside of the Galaxy

This time we look at criminal organizations, how to use them, one of many ways to use law enforcement with them. Even how to use the “Big Galaxy” approach when dealing with planetary Criminal organizations.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

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Or you can sit down with us as we hide out from the bounty hunters we’ve seen and listen to more Tales from the Hydian way below.

Not the Normal Way

We had a bit of fun, starting with monsters and finding some ways to bring them into an adventure, but quickly the Wookiee and Trandoshan rivalry reared its head and we were off chasing ideas down.

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Blowing up Published Adventures

While Adventure Campaigns are fun, we find that using the two words interchangeably to be infuriating.

We take a look at ways that we can expand upon the Fantasy Flight Games Adventure settings and how to make them less infuriating to use at the table. Lengthening them to the point of making sense for our own narrative and not just the ones on the page.

You can find us on Twitter at @DeuteriumIce and @Xphile101361

You can find us and much more at TheHydianWay.com

Please rate and review us.

Or you can look out the observation window and watch the slowly cooling debris as we talk about having fun with adventures on the edge of a singularity.

Learning from Legends

Today we talk about the Legendary stories we’ve come across and just a tiny bit of what we’ve used them for on the table.

Taking ideas and characters from the different stories we talk of and how we use little tidbits to create deeper stories for our players and keeping a big galaxy in our minds.

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Igniting Knight Level Play

We’re talking about Knight level play and kicking the tires. Continue reading “Igniting Knight Level Play”

Suspense and the Party

As we descend onto the wind swept forms of Gavos we take a look at different ways of getting the players to be more on edge.

From raging Wookiees to breaking into prisons, we search for ways to take the players out of their comfort zones. Continue reading “Suspense and the Party”