293 – The 30 Years In Between Tale

Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and man of the plot hooks that jump to mind when talking about the shift in the Galaxy Far Far Away.

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Mask of the Pirate Queen Act 3, Episode 10 – “Let the Mask Fall”

With mask in tow, our crew returns to Venlana for their payment.

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292 – The Perspective Change Tale

We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy.

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Mask of the Pirate Queen Act 3, Episode 9 – “The Queen”

Two crews face off. Only one will remain standing.

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291 – The Conflict Tale

With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time.

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Mask of the Pirate Queen Act 3, Episode 8 – “Welcome to the Party”

The savrip Warg has crippled, maimed, and broken the heroes. Can they overcome this threat or is this the end of their hunt?

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290 – The Low XP Force Tale

We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user.

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Mask of the Pirate Queen Act 3, Episode 7 – “One, Two, Three Times a Savrip”

Before the crew can face the Queen, they have to find a way through her bodyguard Warg, a Mantellian Savrip out for blood.

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289 – The Prologue Tale

This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games.

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Mask of the Pirate Queen Act 3, Episode 6 – “Rarified Air”

Aboard the disabled Renegade’s Blood, Barawyn, Illyn, Billie, and Vastrano try to find a safe path to the bridge for their confrontation with the masked Pirate Queen.

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288 – The Reason for Violence Tale

We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign.

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Mask of the Pirate Queen Act 3, Episode 5 – “Now Boarding”

Docked to the Renegade’s Blood, our crew must fight their way aboard and find the Pirate Queen before the ship falls apart around them.

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287 – The Mutant Tail

We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped by them.

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Mask of the Pirate Queen Act 3, Episode 4 – “Mine How You Go”

The space battle over Aleen rages on. The Sky on Fire is falling apart at the seams but with K-1 on repairs, Barawyn and Vreebo on the guns, Vastrano and Billie on the mines, and Illyn in the cockpit maybe the crew can hold it together.

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286 – The Vehicle Encounter Tale

We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter.

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Mask of the Pirate Queen Act 3, Episode 3 – “Hold Together”

Joined by allies and friends, The Sky on Fire has to carve a path to the Renegade’s Blood.

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285 – The Expanded Players Guide

Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring this to the table. From helping new players learn the system and advancement to the vast fields of story that can be had.

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Mask of the Pirate Queen Act 3, Episode 2 – “One Last Breath Before the Plunge”

Vastrano patches up the crew while Barawyn and Billie gather allies and Illyn prepares the Sky on Fire for the fight of her life.

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284 – The Expanded Players Tale

We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths of a post apocalyptic future to the high Gothic of old school monsters we talk about how to use this book and some of the ways it inspires us.

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Mask of the Pirate Queen Act 3, Episode 1 – “The Foam That Binds”

The crew has returned home to their ship only to find it under assault and a valuable companion bleeding out.

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283 – The Phantom Menace Tale

We find the tales in The Phantom Menace that we think would be amazing adventures from podracing to the heights of Courscant intrigue.

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Mask of the Pirate Queen Act 2, Intermission Ep. 3 – “Like a Moff to a Flame”

All aboard! Not so far away from our heroes, the luxury liner The Crimson Star travels through hyperspace, bound for its next destination. But the Star has more colorful characters aboard than usual….

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282 – The Mandalorian Tale

To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show, some of the themes and some of the very generic ways that the galaxy is working in a post Endor time.

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Mask of the Pirate Queen Act 2, Intermission Ep. 2 – “Murder on the Mantellian Express”

All aboard! Not so far away from our heroes, the luxury liner The Crimson Star travels through hyperspace, bound for its next destination. But the Star has more colorful characters aboard than usual….

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281 – The Follow On Tale

Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This episode also contains a crossover from Ted on the Manellian Express.

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