We talk about how to end a session and a scene. With tips and examples of dramatic situations to leave your players in, the hosts have some deep thoughts about coming to that brick wall. Continue reading “Episode 175 – The Way to End Tale”
When Captain Neema Talemy sent her squad ahead to meet with the Mandalorian Kad Solus, the last thing she expected to find was a heated battle against Weequay and Kaltooinian mercenaries in a Puffer Pig filled docking bay.
Kristine and Ben talk about the ways that you can use the in between session times to make your games better and keep engagement going when you have ideas that just need to get out. Continue reading “Episode 174 – The Behind the Scenes Tale”
In search of the Mandalorians of Clan Beroya, Matu, Kith, and AMP arrive at Vlemoth Port to meet with their contact Kad Solus.
Matu and AMP continue their investigation into Patrician Lira Hardin while Kith and Neema have a long overdue chat.
With a list of allies, a few traps established, and a pack of Hyena Bombers secured, the Squad turns their attention to setting right the division within their ranks and between the Clan Patricians of Xorrn.
We talk about making a setting up for yourself. From new adversaries and minions to new pieces of equipment. This can broaden your horizons so much we wanted to give our initial takes on how to grow beyond the time between A New Hope and The Empire Strikes Back. Continue reading “Episode 171 – The Home Brew Tale”
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
This is Kristine and Ben talking about the ‘hunt the Bismark’ campaign Ben did and ways to bring out the things that Ben had in his head for it at the table. We also talk of how to take ideas and see how big the idea really is. Continue reading “Episode 170 – Finding the Destroyer Tale”
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad. Continue reading “Episode 169 – The Moral Beginner Tale”
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.
We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Continue reading “Episode 168 – The Bounty Board Tale”
With TV on board the Vanishing Point, the Squad sets course for Ex Carga, a destination on the other side of the galaxy. Trapped aboard the ship for many days (and even more light years) how will they pass the time?
We start talking about social encounters and then expand to talk about how to bring threats and advantage to the table in more narrative ways than just boosts and setbacks going into the next roll. Continue reading “Episode 167 – The Threatening Tale”
Six weeks ago, the tactical droid TV-93 was granted his freedom. His first decision: to resign from the Rebellion. What has our favorite depressed droid been up to free of military life for the first time since being activated?
We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Continue reading “Episode 166 – The First Tale”
Vacation! Kick back and relax with our Heroes as they unwind following the events of Dead in the Water, and prepare for the challenges ahead.
We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Continue reading “Episode 165 – The Round Table Tale”
Aboard the Star Destroyer Blood Ambition, two Imperial officers, Captain Ralchio Nervi and Lieutenant Alico, have a conversation that is going to shape everything to come for our Heroes.
When Matu fell into his Force vision, it wasn’t just a simple thing. He soared among the stars and found a calling to several worlds before him. As well as a person he never expected to find.
We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts. Continue reading “Episode 163 – The Party’s Problem Tale”
In the finale to this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings’s adventure in the Shadow Raptor‘s lower decks gets all the spookier.
We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there.
Things talked about on the show:
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In this special haunted edition of Heroes of the Hydian Way, Neema, Kith, and Lieutenant Hastings travel to the “basement levels” of the Shadow Raptor on a quest to find a missing Mandalorian and uncover the mystery of the lower decks.