What do you do when you’re planning on throwing your players into a disaster? Why are there certain tropes to use and to avoid? We look to some that come up and many of the research you can use to make your game feel even more amazing.
Movies and things we discussed in this episode:
- The Poseidon Adventure
- Dante’s Peak
- Mass Effect
- Episode 104 – The Atypical Tale
- Shaun of the Dead
- Gravity
- Rise of the Rune Lords
- Godzilla Vs Mothra
- Jurassic Park
- San Andreas
- Tremors
- Twister
- Armageddon
- Die Hard
- Cliff hangar
- Lethal Weapon TV
- Spiderman
- Cassandra – Greek Myth
- Towering Inferno
- Helix
- Ready.gov
- Getprepared.gc.ca
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Ben is @DeuteriumIce
David is @Akaagentshades
Joshua is @JoshuaEvanBrown
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Or jam out to some wookiee hair metal as we play with falling asteroids.
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Thank you for saying “no debris in the path of a tsunami.”
I live in the part of Oregon that has already been written off as a loss in the event of a big quake. If we exist, we can survive on our own for two months (in wintertime, summer is less).
Emergency preparedness is a big deal here and I hope to add it to a game soon.