Creating a good atmosphere with your games locations is both amazing and hard to accomplish. Adding to the tale that is retold over drinks another day is a great feeling for a GM, but a problem arises when the setting is all there is. A carefully crafted setting can bring great excitement and create an eerie mood, for instance, but if the encounters are all similar the setting slowly loses its majesties. If every room and hallway that the players get into is of a similar style, everything around it becomes routine; making any positive impressions made fade into a faint grey shroud. Continue reading “Confessions of a Newb GM: Loudly Thinging”