We looked to character creation and how to get your own character to the table. From finding inspiration in movies to creating a character that starts as a trope and becomes your own, we give many ways to look at building a character that suits you as a player.
Our episode on Endless Vigil miss the species, here they are. We talk about the very interesting species in the book and give a few ideas for characters and campaigns that jump out at us Continue reading “Bonus Episode 2 – The Endless Species Tale”
Ben and Joshua discuss Endless Vigil. From pod racers to detectives this book brings so much to the fore. The character ideas that get flung around and the possibilities that make us want to play new characters inspired by this book are overflowing in this episode Continue reading “Episode 116 – The Endless Vigil Tale”
Ben and David talk about railroading players, how to not do that, and how to start a cascade of bad player decisions that will be a GMs bounty after enough time has gone past.
We look at the humble droid and how Star Wars plays with the idea of a mechanical being. From droid pcs who are looking to become more than the sum of their programming to droid tools that bridge the divide between alive and not we look to see some story possibilities in our mechanical friends. Continue reading “Episode 114 – The Droid Tale”
Gear is always an issue, finally Ben asked Joshua and David how they deal with it. We talk about how to use gear in your game from giving out credits and gear to giving a few ideas on how to get the players to keep it at base. Continue reading “Episode 112 – The Gifted Gear Tale”
We talk about Savage Spirits and some amazing stories that can come from the specializations and species in the supplement. Going from the coldness of the Executioner to finding great stories that fit the Hermit we bring you a new perspective on the Seeker Sourcebook Continue reading “Episode 111 – The Seeking Tale”
Ben David and Joshua talk about conflict and the dialogue that opens up from using it. From how to do it badly to how to make things much more interesting.
We talk about what in space can cause your players a hard time and how to make it more interesting in an adventure and story. From the terror of a black hole to the raw power of getting close to a star being in a starship can be fraught with danger. Continue reading “Episode 109 – The Deadly Space Tale”
What do you do when you’re planning on throwing your players into a disaster? Why are there certain tropes to use and to avoid? We look to some that come up and many of the research you can use to make your game feel even more amazing. Continue reading “Episode 108 – The Disastrous Tale”