In the second of a three part discussion, the GM and players behind our Heroes: Ben, Kristine, Leslie, Chris, and Brent reflect on their experiences playing the Friends Like These adventure from Fantasy Flight Games. Along the way they answer listener submitted questions, goof off, and discuss the end of Heroes of the Hydian Way’s first season and reveal the plans and cast of season 2.
In the first of a three part discussion, the GM and players behind our Heroes: Ben, Kristine, Leslie, Chris, and Brent reflect on their experiences playing the Friends Like These adventure from Fantasy Flight Games. Along the way they answer listener submitted questions, goof off, and discuss the end of Heroes of the Hydian Way’s first season and reveal the plans and cast of season 2.
With the Battle of Xorrn over, one question remains for Kith Ursi’bek, Neema Talemy, and Matu Ordo. What comes next?
Over the last month, Neema Talemy, Matu Ordo, and Kith Ursi’bek have saved a cruiser from a black hole, negotiated with Mandalorians, attended parties, freed slaves, and lost friends. Now, as the Battle of Xorrn enters its final act, they find themselves before the Imperial invasion’s leader.
As the Battle of Xorrn rages on, our Heroes split up to find a means to dispatch the Empire’s remaining walkers.
With the floating fortress destroyed and communications restored, our Heroes rush to support the west front.
Fortifications in place, blasters charged, and traps set, our Heroes lay in wait to receive the next phase of the Imperial assault.
As the Blood Ambition jumps into hyperspace, an escape pod carrying Neema, Matu, Kith, and Alico sails through the debris field surrounding the shipyards of Xorrn.
With the Blood Ambition‘s security force on full alert, the Suicide Shock Squad attempts to access the hyperdrive controls in a last ditch effort to damage the Star Destroyer before it reaches Xorrn.
The team reunites, Imperial troops hot on their heels. Now that the alarm has sounded will our Heroes depart the Blood Ambition or fight their way through to do more damage? What will Kith and AMP make of Matu’s grisly presents? And will they finally meet their Imperial mole Agent Alico?
After dropping a grenade in the hangar bay control room, Kith and AMP duck out of sight. Can they find the rest of their squad before the Blood Ambition‘s Stormtrooper patrols find them?
Narrowly escaping the Blood Ambition‘s hangar bay, we follow Neema and Matu as they attempt to lose their pursuers and rejoin their wayward teammates.
While Matu and Neema provide a distraction in the Blood Ambition‘s hangar bay, Kith and AMP sneak into flight control to enact their plan to slow the assault on Xorrn.
Having successfully boarded the Star Destroyer Blood Ambition, our Heroes have to locate a target and disable it quickly if they’re to have any bearing on the opening salvos of the Battle of Xorrn.
Aboard the Marshmallow Handshake, our Heroes lay in wait for the arrival of the Blood Ambition and the forces of Captain Ralchio Nervi. Their plan: to board the Ambition and cause as much damage as possible from the inside.
In this episode plans are made, naps disturbed, ships defaced, sports invented, and goodbyes said.
As Sclavos falls silent, our Heroes face some difficult decisions. None more so than Neema Talemy, who finds herself with everything she ever wanted. Is there another reason for her to fight or does her story follow a different path from the rest of her squad?
Matu and AMP continue their investigation into Patrician Lira Hardin while Kith and Neema have a long overdue chat.
With a list of allies, a few traps established, and a pack of Hyena Bombers secured, the Squad turns their attention to setting right the division within their ranks and between the Clan Patricians of Xorrn.
While their captain is away, Kith, Matu, and TV-93 (you can call him AMP) evaluate defense options (and band equipment) among the wreckage on Xorrn’s surface.
Diverted to the planet Xorrn, a former Separatist world turned repair yard, the Squad must navigate the internal politics of the planet and begin to prepare a defense against the Empire’s arrival, all while dealing with strife within their own ranks.
After receiving urgent orders from Alliance Command, the crew of the Vanishing Point departs Ex Carga bound for the rust-colored world of Xorrn.