Confessions of a Newb GM: The Beginning

Hi there, I’m Deuterium Ice. I like telling a story, but I don’t like telling all of it. I like to come up with a few of my own plot twists, but I also like it when those plot twists have gone sideways on me. This is what has brought me to Game Mastering.

Luckily, 21 years ago I was given West End Games Star Wars 2nd Edition by my mother and I’ve had pencil and paper in hand ever since. I’ve grown a gaming group around me everywhere I go, from gaming in the hallway at ‘lunch’ in high school to starting a gaming group as I learned how to repair avionics. I’ve started to branch out into board games when it was proven to me that they aren’t all Monopoly or Risk.

I love Star Wars and vacuumed up the EU as much as I could. Since I love the universe so much and there was this role playing game that was parent approved I started up a campaign with my friends (the only other option was Rifts) and off to being wookiees on the edge of the Empire it was.

The styles of story I like are the tales that go down in the shadows while the big flashy protagonist draws all the attention. I find there to be as much, if not more, personal drama in the forming and pushing of morals than in a ‘will he blow up the McGuffin in time’ story.

I want to expand my circle of gaming; this has led me to the fabled halls of the internet and online gaming. I have had an idea for a living sector for a while. A place where the characters are more involved in it than a ‘you pick up a load from Asy Lya’Trey and take it to Bothi Spaceport while Creenk here tries to stop you’ kind of thing.

Through the Mad Adventurers Society and potelbat I’ve found some tools to try this out, such as Obsidian Portal and Roll20, and I think that the integration will become epic. These are my tales of Hope and Frustration as I learn how to translate being an okay GM into being a good online GM that brings player’s imaginations to the fore.
The Campaign

Since this is going to be fairly out of the box for me I’m going to use a system I understand well, Star Wars from FFG, for this adventure. I have a small, somewhat thought out, sector of space mapped as well as some of the more prevalent unique organizations.

Edge-of-the-Empire-Corerulebook_FFG_2013

This will be a living sector where the player character actions will have an effect. If they bring down a crime lord then there will be a whoosh of dangerous people trying to fill the void. A struggling band of adventurers will be helping those around them, hoping their assistance doesn’t cause more harm than good. I want to the players to feel their actions have a consequence.

The campaign, as I envision it, will be a Rebellion based look at entering a new sector that has none of the established supports that the Rebellion can normally rely upon while having a fairly massive set of goals.

I’m looking to this from the perspective of TV seasons.. Each campaign will have several adventures to it that allows for decent action, reversals and heroics, but it all will be leading to a big ending that only partially wraps up the major plots. This should allow for players dropping in and out if life gets in the way as well.
The Setting

I’ll delve into the setting in more detail later, but for now, the idea is that a sector on the edge of the unknown regions is opened for settlement a scant three millennia ago. It caught the attention of the rebellion when a mobile, and hidden, construction facility was credibly reported in the sector. Not knowing where in the sector it is, and having a special ops team fail horribly some years ago before the Alliance was formed, the Rebellion is sending in more materiel to the sector as well as some heavy hitters.

There is enough going on in the sector what with the secretive Sullustan Brotherhood, the duplicitous Bantha Express, and the bold Free Corellia Militia. Several classic style planets may be slightly familiar to Sci-Fi geeks; for example, I liked the idea behind Noveria from Mass Effect. Once I’ve filled in some more details I’ll share a link to the Obsidian Portal campaign and advertise for players.
More to Come

I’m going to be posting my experiences with Roll20, finding art and creating maps I can use, planning from a rough outline (such as Cpt. Futures ideas), trying to construct a ‘big scene’, and any other learning experiences I have. I will be looking at all of these things as I move towards getting the campaign off the ground.

Throughout, I will try to make some of my mental leaps easier to understand, such as how I went about transforming one of the planets that, on paper, was a simple agricultural planet into a desert planet with a survivor colony of Twi’leks in a deep rift valley.

Plotting and planning a full campaign is hard work and must be an adaptive process, this will be a look at the weirdness that goes through my head and how I go from hoping to have fun to having a great group of players that have fun with me.

The Conflicted Max Tale

We talk with Max Brooke about how to use the Dark Side in your Star Wars game.

How do you make it more nuanced, and not just good vs. evil? How do you deal with people that don’t respect the force and player force users that aren’t major nemesis?

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The Return of Max Tale

We interview producer and writer Max Brooke of FFG about confict in Force and Destiny.

As we lookinto a few gaps we’ve seen and stumbled over he’s able to help us greatly with our understanding.

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The Villains Tale

David’s back to talk about villains with us and how to make them just the big bad nemesis for your players to knock over.

We go from Babylon 5 to Die Hard for examples and many places in between.

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The Keeping the Peace Tale

Ben and Joshua talk about Keeping the Peace and how the themes of the guardian career can be used in your game in shaping the whole party as well as the individual characters.

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A Son of the Monkey

Ben and Joshua discuss setting a scene and how the FFG system is tailor made for better improvisation and cool ways of adding to it from both sides of the GM screen. (who uses those things as screens?)

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The Scavenging Tale

Ben and Joshua look at the star destroyer on Jakku and let their minds go wild with possibilities for creating a campaign and integrating the history of the galaxy.

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The Whole Party Tale

David and Ben talk about making a party and not just a bunch of characters, how this requires more then just a few lines and some deep thought.

Then Ben challenges them both to make a party that is going to show up in Meet the Party soon.

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The Minion Tale

We talk about minions so you can use them better in your games and about how to do devious and wicked social minion encounters.

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The Firewalled Tale

We talk about slicing in the context of ShadowRun and looking at it in a very Gibsonesque fashion.

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The New Legends Tale

David likes the Vong, Joshua loves cool ideas.

We talk about using the odd ideas from legends to have a cool game and how to use them in a general sense at your table.

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The Tale of Crisis

Ben likes breaking things and making the players figure out how to fix them.

Joshua is leery, but offers some great advice for how to deal with having crisis in your game and making them interesting.

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The Converted Tale

We talk about converting adventures to your table, starting with The Temple of Elemental Evil and going through to making Onslaught at Arda I work for you and not throwing in unknown characters.

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The New Path Tale

David’s players went to Bandomir.

This is a problem because he has no idea what to do and the session is the day after recording. Ben chimes in with a few ideas and in doing so they find a great truth for all GMs.

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The Mentored Tale

We take a look at mentors and how to use them in the game.

We look to a few of the different aspects that a mentor in game can take and a few story lines that can work out very well.

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The Awakens Tale

We talk about The Force Awakens and how you can take several of the lessons from it and put it at your table. From how to deal with a Big Bad to how to move time along in a believable fashion.

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The Armorer Debate

Ben and Joshua got talking about the Armorer in Keeping the Peace. This doesn’t fit our usual style so we’re releasing it as a bonus episode. Let us know if you like it and we might do more as time permits.

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The Strongholds Tale

Joshua and Ben have the book Strongholds of Resistance and give their reviews. David leads questions and joins in with his thoughts. We all talk about how to bring this book into making your tales on the table all the more awesome.

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The Holiday Tale

As we enter into the longest night we look to holidays in Star Wars and role playing games in general. From what makes up a holiday, to covering a few ideas and themes that you can do from major adventures all the way to little bits.

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The Underused Tale

Why is astrogation only used to pull those levers for hyperspace? Can you use knowledge skills in the heat of the moment? Can deception be just as good as range (light) in combat? We look at all of these and more in this weeks episode.

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The Power Gear Tale

Joshua feels deeply about Jet Packs.

We look at how you can use gear that can seem over the top and how to bring it into a cool encounter to showcase it. From the jump boots we just found, to some amazing ideas on what to do with a gravshute, we give a broad idea of where to get ideas from and share a few of our own.

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The Boldly Going Tale

David was talking about his Nebulon-B campaign and the idea was cool enough that we decided to do an entire episode about campaigns being set on a ship and the cool things you can do with it. Taking cues from The Hunt for Red October and Battlestar Galactica all the way through SeaQuest we talk about how to bring being on a large ships bridge to life.

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Episode 64 – The Coercive Tale

We talk about coercion and the use of the skill at the table.

Joshua is away and one of my players was looking at the blackmail talent, so David and I had a discussion on how to use it, how it’s been used in movies and ways to improve its effectiveness.

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The Organized Tale

Organizations are fun to come up with, so we came up with 9 new ones, each with a different bend.

David takes criminals, Joshua goes all forcey force, and Ben is doing odd military applications.

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A Tale of Hope and Despair

Hope and despair are woven into the DNA of Star Wars, and stories generally. How you can use hope in the darkest situations and despair when everything is going right is the topic of this weeks episode. Listen in and have fun.

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