As alluded to in The Road Ahead Tale, we have an announcement regarding Heroes.
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Making your Star Wars RPG awesome
As alluded to in The Road Ahead Tale, we have an announcement regarding Heroes.
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Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba. Having found the enraged Aqualish and suffered his wrath, we open on a Twi’lek gambler and a blaster pistol set to kill.
Continue reading “Trouble Brewing Episode 12.5 – “An Electrifying Conclusion Part 2””Podcast (heroes): Download
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We look at environments and how to make them matter to your players who have taken talents and species that would make use of them. We also talk about how to lead the way in getting the most use out of an environment
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Our heroes have boarded the YV-666 freighter Vagrant in search of their bounty, Bandon Doba, only for Kaav to open a locked hatch and come face to face with their Aqualish quarry.
Continue reading “Trouble Brewing Episode 12 – “An Electrifying Conclusion””Podcast (heroes): Download
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We’re back and talking social skills, how we use them, how the intent of the rolls are a good indication of how they should be adjudicated, and how two skills can be used for the same roll
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Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons. https://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3 Podcast (heroes): Download Subscribe: Apple Podcasts | RSS https://ia601504.us.archive.org/12/items/HHWTroubleBrewingEp11/HHWTroubleBrewingEp11.mp3 Podcast (maskofthepiratequeen): Download Subscribe: Apple Podcasts | RSS
Abandon ship! Riding on the wings of a jury-rigged Z-95 Headhunter, our heroes have come face to face with a YV-666 freighter and her laser cannons.
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Thinking about the one shots we’ve run, and how we’ve gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.
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We talk about what 2018 has brought to the show and where we’re planning to take Heroes and Tales in the next year.
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With the way clear, the Sky on Fire limps inside the asteroid hideout of Bandin Dobah and begins their investigation at a mysterious ship they’ve found abandoned.
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We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some fun examples of how charm can be used to deflect combat from happening.
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People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.
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In orbit of a giant asteroid and having tripped a droid starfighter alarm system, the Sky on Fire and her crew move quickly to engage and take out the threat.
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We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.
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Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
Continue reading “The Secret Society Tale”
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Popping out of hyperspace in front of a huge asteroid, Kaav has crashed Sky on Fire, badly damaging the freighter’s shield generator. In unknown territory, the crew take stock of the damage and the dangers that surround them.
Continue reading “Trouble Brewing Episode 8 – “Safety Features””
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We talk about a topic from the discord regarding mixed groups and how to make it feel that everyone is in the story, instead of just given simple tasks to do. From magic users and Genesys to how to get force users to constrain their powers, we have ideas.
Continue reading “The Group of Individuals Tale”
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We talk about villains in your game, from introducing them, how much different types of adventures bring a villain out to the players, and so many places in between. We have advice and tales of when things didn’t go right.
Continue reading “The Villainous Tale”
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Having dispatched Daro Blunt and rescued R4-W9, Barawyn, Kaav, Vuren, and Billie depart Formos determined to follow the trail back to their quarry.
Continue reading “Trouble Brewing Episode 7 – “Gand Entrance””
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From policing what or why your character would act a certain way to figuring out ways to make sure your split party compartmentalizes we have ideas on how to get your players and characters to identify closer to each other. We talk about how to metagame with a much freer conscience and a few simple ways GMs can gently push their players forward from planning to action.
Continue reading “The In Character Tale”
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You unlock this hyperlane with the key of astrogation. Beyond it is another dimension, a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a galaxy of both shadow and substance, of things and ideas. You’ve just crossed over into the Twydian Way.
Continue reading “The Twydian Way Part 2”
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Your players do weird things and will deal with situations out of the order in your head. We talk about some of our experiences with players going left when we’d have expected them to go right, and give a few ideas on how to deal with it otherwise.
Continue reading “The Plotting Tale”
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You unlock this hyperlane with the key of astrogation. Beyond it is another dimension, a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a galaxy of both shadow and substance, of things and ideas. You’ve just crossed over into the Twydian Way.
Continue reading “The Twydian Way Part 1”
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Ben has players that through paying attention to all the little throw away ideas he had have found enough parts to go into business for themselves as an arms manufacturer. This boggled his mind, so he asked Rissa for advice. Also there are tales of a wookiee rescue and commune.
Continue reading “The Going into Business Tale”
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Sometimes players get analysis paralysis and it gets frustrating for both the GM and the players alike. We have a few strategies to lessen the effect of it at the start of a session when the last session seems so long ago
Continue reading “The Player Guidance Tale”
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After facing down the vile Daro Blunt and his gang of smugglers, the crew make their way to the flophouse. What will they find inside? Will Billie be able to keep Kaav away from the blasters? Will Vuren ever discover how to turn off the annoying ringtone on his pilfered comlink?
Continue reading “Trouble Brewing Episode 6 – “Capers and Cave-Ins””
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